Lethal.java 3.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.stats.Env;
  25. import com.l2jserver.gameserver.model.stats.Formulas;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.util.Rnd;
  28. /**
  29. * Lethal effect implementation.
  30. * @author Adry_85
  31. */
  32. public class Lethal extends L2Effect
  33. {
  34. public Lethal(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. }
  38. @Override
  39. public boolean calcSuccess()
  40. {
  41. return true;
  42. }
  43. @Override
  44. public L2EffectType getEffectType()
  45. {
  46. return L2EffectType.LETHAL;
  47. }
  48. @Override
  49. public boolean onStart()
  50. {
  51. L2Character target = getEffected();
  52. L2Character activeChar = getEffector();
  53. if (activeChar.isPlayer() && !activeChar.getAccessLevel().canGiveDamage())
  54. {
  55. return false;
  56. }
  57. if (!target.isLethalable() || target.isInvul())
  58. {
  59. return false;
  60. }
  61. double levelBonus = Formulas.calcLvlBonusMod(activeChar, target, getSkill());
  62. // Lethal Strike
  63. if (Rnd.get(100) < (getSkill().getLethalStrikeRate() * levelBonus))
  64. {
  65. // for Players CP and HP is set to 1.
  66. if (target.isPlayer())
  67. {
  68. target.setCurrentCp(1);
  69. target.setCurrentHp(1);
  70. target.sendPacket(SystemMessageId.LETHAL_STRIKE);
  71. }
  72. // for Monsters HP is set to 1.
  73. else if (target.isMonster() || target.isSummon())
  74. {
  75. target.setCurrentHp(1);
  76. }
  77. activeChar.sendPacket(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL);
  78. }
  79. // Half-Kill
  80. else if (Rnd.get(100) < (getSkill().getHalfKillRate() * levelBonus))
  81. {
  82. // for Players CP is set to 1.
  83. if (target.isPlayer())
  84. {
  85. target.setCurrentCp(1);
  86. target.sendPacket(SystemMessageId.HALF_KILL);
  87. target.sendPacket(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL);
  88. }
  89. // for Monsters HP is set to 50%.
  90. else if (target.isMonster() || target.isSummon())
  91. {
  92. target.setCurrentHp(target.getCurrentHp() * 0.5);
  93. }
  94. activeChar.sendPacket(SystemMessageId.HALF_KILL);
  95. }
  96. return true;
  97. }
  98. }