Harvesting.java 5.2 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  25. import com.l2jserver.gameserver.model.effects.L2Effect;
  26. import com.l2jserver.gameserver.model.effects.L2EffectType;
  27. import com.l2jserver.gameserver.model.holders.ItemHolder;
  28. import com.l2jserver.gameserver.model.stats.Env;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  31. import com.l2jserver.gameserver.network.serverpackets.ItemList;
  32. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  33. import com.l2jserver.util.Rnd;
  34. /**
  35. * Harvesting effect implementation.
  36. * @author l3x, Zoey76
  37. */
  38. public class Harvesting extends L2Effect
  39. {
  40. public Harvesting(Env env, EffectTemplate template)
  41. {
  42. super(env, template);
  43. }
  44. /**
  45. * @param activeChar
  46. * @param target
  47. * @return
  48. */
  49. private boolean calcSuccess(L2PcInstance activeChar, L2MonsterInstance target)
  50. {
  51. int basicSuccess = 100;
  52. final int levelPlayer = activeChar.getLevel();
  53. final int levelTarget = target.getLevel();
  54. int diff = (levelPlayer - levelTarget);
  55. if (diff < 0)
  56. {
  57. diff = -diff;
  58. }
  59. // apply penalty, target <=> player levels
  60. // 5% penalty for each level
  61. if (diff > 5)
  62. {
  63. basicSuccess -= (diff - 5) * 5;
  64. }
  65. // success rate can't be less than 1%
  66. if (basicSuccess < 1)
  67. {
  68. basicSuccess = 1;
  69. }
  70. return Rnd.nextInt(99) < basicSuccess;
  71. }
  72. @Override
  73. public L2EffectType getEffectType()
  74. {
  75. return L2EffectType.NONE;
  76. }
  77. @Override
  78. public boolean onStart()
  79. {
  80. if ((getEffector() == null) || (getEffected() == null) || !getEffector().isPlayer() || !getEffected().isNpc() || !getEffected().isDead())
  81. {
  82. return false;
  83. }
  84. final L2PcInstance player = getEffector().getActingPlayer();
  85. final L2Object[] targets = getSkill().getTargetList(player, false, getEffected());
  86. if ((targets == null) || (targets.length == 0))
  87. {
  88. return false;
  89. }
  90. L2MonsterInstance monster;
  91. final InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();
  92. for (L2Object target : targets)
  93. {
  94. if ((target == null) || !target.isMonster())
  95. {
  96. continue;
  97. }
  98. monster = (L2MonsterInstance) target;
  99. if (player.getObjectId() != monster.getSeederId())
  100. {
  101. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST);
  102. player.sendPacket(sm);
  103. continue;
  104. }
  105. boolean send = false;
  106. int total = 0;
  107. int cropId = 0;
  108. if (monster.isSeeded())
  109. {
  110. if (calcSuccess(player, monster))
  111. {
  112. final ItemHolder[] items = monster.takeHarvest();
  113. if ((items != null) && (items.length > 0))
  114. {
  115. for (ItemHolder reward : items)
  116. {
  117. cropId = reward.getId(); // always got 1 type of crop as reward
  118. if (player.isInParty())
  119. {
  120. player.getParty().distributeItem(player, reward, true, monster);
  121. }
  122. else
  123. {
  124. if (iu != null)
  125. {
  126. iu.addItem(player.getInventory().addItem("Harvesting", reward.getId(), reward.getCount(), player, monster));
  127. }
  128. send = true;
  129. total += reward.getCount();
  130. }
  131. }
  132. if (send)
  133. {
  134. SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2);
  135. smsg.addNumber(total);
  136. smsg.addItemName(cropId);
  137. player.sendPacket(smsg);
  138. if (player.isInParty())
  139. {
  140. smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S);
  141. smsg.addString(player.getName());
  142. smsg.addNumber(total);
  143. smsg.addItemName(cropId);
  144. player.getParty().broadcastToPartyMembers(player, smsg);
  145. }
  146. if (iu != null)
  147. {
  148. player.sendPacket(iu);
  149. }
  150. else
  151. {
  152. player.sendPacket(new ItemList(player, false));
  153. }
  154. return true;
  155. }
  156. }
  157. }
  158. else
  159. {
  160. player.sendPacket(SystemMessageId.THE_HARVEST_HAS_FAILED);
  161. }
  162. }
  163. else
  164. {
  165. player.sendPacket(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN);
  166. }
  167. }
  168. return false;
  169. }
  170. }