CpDamPercent.java 2.4 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.model.effects.L2Effect;
  22. import com.l2jserver.gameserver.model.effects.L2EffectType;
  23. import com.l2jserver.gameserver.model.stats.Env;
  24. import com.l2jserver.gameserver.model.stats.Formulas;
  25. /**
  26. * CP Damage Percent effect implementation.
  27. * @author Zoey76, Adry_85
  28. */
  29. public class CpDamPercent extends L2Effect
  30. {
  31. public CpDamPercent(Env env, EffectTemplate template)
  32. {
  33. super(env, template);
  34. }
  35. @Override
  36. public L2EffectType getEffectType()
  37. {
  38. return L2EffectType.CPDAMPERCENT;
  39. }
  40. @Override
  41. public boolean onActionTime()
  42. {
  43. return false;
  44. }
  45. @Override
  46. public boolean onStart()
  47. {
  48. if (getEffected().isPlayer())
  49. {
  50. if (getEffected().isPlayer() && getEffected().getActingPlayer().isFakeDeath())
  51. {
  52. getEffected().stopFakeDeath(true);
  53. }
  54. int damage = (int) ((getEffected().getCurrentCp() * calc()) / 100);
  55. // Manage attack or cast break of the target (calculating rate, sending message)
  56. if (!getEffected().isRaid() && Formulas.calcAtkBreak(getEffected(), damage))
  57. {
  58. getEffected().breakAttack();
  59. getEffected().breakCast();
  60. }
  61. if (damage > 0)
  62. {
  63. getEffected().setCurrentCp(getEffected().getCurrentCp() - damage);
  64. if (getEffected() != getEffector())
  65. {
  66. getEffector().sendDamageMessage(getEffected(), damage, false, false, false);
  67. }
  68. }
  69. // Check if damage should be reflected
  70. Formulas.calcDamageReflected(getEffector(), getEffected(), getSkill(), false);
  71. return true;
  72. }
  73. return false;
  74. }
  75. }