CancelDebuff.java 2.3 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.skills.L2Skill;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.util.Rnd;
  27. /**
  28. * Cancel Debuff effect implementation.
  29. * @author UnAfraid
  30. */
  31. public class CancelDebuff extends L2Effect
  32. {
  33. public CancelDebuff(Env env, EffectTemplate template)
  34. {
  35. super(env, template);
  36. }
  37. @Override
  38. public boolean calcSuccess()
  39. {
  40. return true;
  41. }
  42. @Override
  43. public L2EffectType getEffectType()
  44. {
  45. return L2EffectType.CANCEL_DEBUFF;
  46. }
  47. @Override
  48. public boolean onStart()
  49. {
  50. return cancel(getEffector(), getEffected(), getSkill(), getEffectTemplate().getEffectPower());
  51. }
  52. private static boolean cancel(L2Character caster, L2Character target, L2Skill skill, double baseRate)
  53. {
  54. if (target.isDead())
  55. {
  56. return false;
  57. }
  58. int count = 0;
  59. for (L2Effect e : target.getAllEffects())
  60. {
  61. if ((e == null) || !e.getSkill().isDebuff() || !e.getSkill().canBeDispeled())
  62. {
  63. continue;
  64. }
  65. // TODO: Unhardcode Poison of Death skill
  66. if (e.getSkill().getId() == 4082)
  67. {
  68. continue;
  69. }
  70. if (Rnd.get(100) > baseRate)
  71. {
  72. continue;
  73. }
  74. e.exit();
  75. count++;
  76. if (count >= skill.getMaxNegatedEffects())
  77. {
  78. break;
  79. }
  80. }
  81. return true;
  82. }
  83. }