ScrollOfResurrection.java 6.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.instancemanager.CastleManager;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.L2Playable;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  23. import com.l2jserver.gameserver.model.entity.Castle;
  24. import com.l2jserver.gameserver.model.entity.TvTEvent;
  25. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  26. import com.l2jserver.gameserver.model.skills.L2Skill;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  29. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  30. public class ScrollOfResurrection implements IItemHandler
  31. {
  32. @Override
  33. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  34. {
  35. if (!(playable instanceof L2PcInstance))
  36. {
  37. return false;
  38. }
  39. L2PcInstance activeChar = (L2PcInstance) playable;
  40. if (!TvTEvent.onScrollUse(playable.getObjectId()))
  41. {
  42. playable.sendPacket(ActionFailed.STATIC_PACKET);
  43. return false;
  44. }
  45. if (activeChar.isSitting())
  46. {
  47. activeChar.sendPacket(SystemMessageId.CANT_MOVE_SITTING);
  48. return false;
  49. }
  50. if (activeChar.isMovementDisabled())
  51. {
  52. return false;
  53. }
  54. int itemId = item.getItemId();
  55. // boolean blessedScroll = (itemId != 737);
  56. boolean petScroll = (itemId == 6387);
  57. // SoR Animation section
  58. L2Character target = (L2Character) activeChar.getTarget();
  59. if ((target == null) || target.isDead())
  60. {
  61. activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
  62. return false;
  63. }
  64. L2PcInstance targetPlayer = null;
  65. if (target instanceof L2PcInstance)
  66. {
  67. targetPlayer = (L2PcInstance) target;
  68. }
  69. L2PetInstance targetPet = null;
  70. if (target instanceof L2PetInstance)
  71. {
  72. targetPet = (L2PetInstance) target;
  73. }
  74. if ((targetPlayer != null) || (targetPet != null))
  75. {
  76. boolean condGood = true;
  77. // check target is not in a active siege zone
  78. Castle castle = null;
  79. if (targetPlayer != null)
  80. {
  81. castle = CastleManager.getInstance().getCastle(targetPlayer.getX(), targetPlayer.getY(), targetPlayer.getZ());
  82. }
  83. else
  84. {
  85. castle = CastleManager.getInstance().getCastle(targetPet.getOwner().getX(), targetPet.getOwner().getY(), targetPet.getOwner().getZ());
  86. }
  87. if ((castle != null) && castle.getSiege().getIsInProgress())
  88. {
  89. condGood = false;
  90. activeChar.sendPacket(SystemMessageId.CANNOT_BE_RESURRECTED_DURING_SIEGE);
  91. }
  92. if (targetPet != null)
  93. {
  94. if (targetPet.getOwner() != activeChar)
  95. {
  96. if (targetPet.getOwner().isReviveRequested())
  97. {
  98. if (targetPet.getOwner().isRevivingPet())
  99. {
  100. activeChar.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed.
  101. }
  102. else
  103. {
  104. activeChar.sendPacket(SystemMessageId.CANNOT_RES_PET2); // A pet cannot be resurrected while it's owner is in the process of resurrecting.
  105. }
  106. condGood = false;
  107. }
  108. }
  109. }
  110. else
  111. {
  112. if (targetPlayer.isFestivalParticipant()) // Check to see if the current player target is in a festival.
  113. {
  114. condGood = false;
  115. activeChar.sendMessage("You may not resurrect participants in a festival.");
  116. }
  117. if (targetPlayer.isReviveRequested())
  118. {
  119. if (targetPlayer.isRevivingPet())
  120. {
  121. activeChar.sendPacket(SystemMessageId.MASTER_CANNOT_RES); // While a pet is attempting to resurrect, it cannot help in resurrecting its master.
  122. }
  123. else
  124. {
  125. activeChar.sendPacket(SystemMessageId.RES_HAS_ALREADY_BEEN_PROPOSED); // Resurrection is already been proposed.
  126. }
  127. condGood = false;
  128. }
  129. else if (petScroll)
  130. {
  131. condGood = false;
  132. activeChar.sendMessage("You do not have the correct scroll");
  133. }
  134. }
  135. if (condGood)
  136. {
  137. if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
  138. {
  139. return false;
  140. }
  141. int skillId = 0;
  142. int skillLevel = 1;
  143. switch (itemId)
  144. {
  145. case 737:
  146. skillId = 2014;
  147. break; // Scroll of Resurrection
  148. case 3936:
  149. skillId = 2049;
  150. break; // Blessed Scroll of Resurrection
  151. case 3959:
  152. skillId = 2062;
  153. break; // L2Day - Blessed Scroll of Resurrection
  154. case 6387:
  155. skillId = 2179;
  156. break; // Blessed Scroll of Resurrection: For Pets
  157. case 9157:
  158. skillId = 2321;
  159. break; // Blessed Scroll of Resurrection Event
  160. case 10150:
  161. skillId = 2393;
  162. break; // Blessed Scroll of Battlefield Resurrection
  163. case 13259:
  164. skillId = 2596;
  165. break; // Gran Kain's Blessed Scroll of Resurrection
  166. }
  167. if (skillId != 0)
  168. {
  169. L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
  170. activeChar.useMagic(skill, true, true);
  171. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISAPPEARED);
  172. sm.addItemName(item);
  173. activeChar.sendPacket(sm);
  174. }
  175. return true;
  176. }
  177. }
  178. return false;
  179. }
  180. }