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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.itemhandlers;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.handler.IItemHandler;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
- import com.l2jserver.gameserver.model.entity.TvTEvent;
- import com.l2jserver.gameserver.model.holders.SkillHolder;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.items.type.L2EtcItemType;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * Template for item skills handler.<br>
- * Only minimum of checks.
- */
- public class ItemSkillsTemplate implements IItemHandler
- {
- @Override
- public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
- {
- final L2PcInstance activeChar = playable.getActingPlayer();
- if (!playable.isPet() && !playable.isPlayer())
- {
- return false;
- }
-
- if (!TvTEvent.onScrollUse(playable.getObjectId()))
- {
- playable.sendPacket(ActionFailed.STATIC_PACKET);
- return false;
- }
-
- // Pets can use items only when they are tradable.
- if (playable.isPet() && !item.isTradeable())
- {
- activeChar.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
- return false;
- }
-
- System.out.println("Trying to use item Id: " + item.getItemId() + "!!!!!!");
- if (!checkReuse(activeChar, null, item))
- {
- System.out.println("Avoiding item usage due reuse time!");
- return false;
- }
-
- int skillId;
- int skillLvl;
-
- final SkillHolder[] skills = item.getEtcItem().getSkills();
- if (skills == null)
- {
- _log.info("Item " + item + " does not have registered any skill for handler.");
- return false;
- }
-
- for (SkillHolder skillInfo : skills)
- {
- if (skillInfo == null)
- {
- continue;
- }
-
- skillId = skillInfo.getSkillId();
- skillLvl = skillInfo.getSkillLvl();
- L2Skill itemSkill = skillInfo.getSkill();
-
- if (itemSkill != null)
- {
- if (!itemSkill.checkCondition(playable, playable.getTarget(), false))
- {
- return false;
- }
-
- if (playable.isSkillDisabled(itemSkill))
- {
- checkReuse(activeChar, itemSkill, item);
- return false;
- }
-
- if (!itemSkill.isPotion() && playable.isCastingNow())
- {
- return false;
- }
-
- if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0) && (itemSkill.isPotion() || itemSkill.isSimultaneousCast()))
- {
- if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
- {
- activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
- return false;
- }
- }
-
- // send message to owner
- if (playable.isPet())
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1);
- sm.addString(itemSkill.getName());
- activeChar.sendPacket(sm);
- }
- else
- {
- switch (skillId)
- {
- // short buff icon for healing potions
- case 2031:
- case 2032:
- case 2037:
- case 26025:
- case 26026:
- int buffId = activeChar._shortBuffTaskSkillId;
- // greater healing potions
- if ((skillId == 2037) || (skillId == 26025))
- {
- activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
- }
- else if (((skillId == 2032) || (skillId == 26026)) && (buffId != 2037) && (buffId != 26025))
- {
- activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
- // lesser healing potions
- }
- else
- {
- if ((buffId != 2037) && (buffId != 26025) && (buffId != 2032) && (buffId != 26026))
- {
- activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
- }
- }
- break;
- }
- }
-
- if (itemSkill.isPotion() || itemSkill.isSimultaneousCast())
- {
- playable.doSimultaneousCast(itemSkill);
- // Summons should be affected by herbs too, self time effect is handled at L2Effect constructor
- if (!playable.isPet() && (item.getItemType() == L2EtcItemType.HERB) && (activeChar.getPet() != null) && (activeChar.getPet() instanceof L2ServitorInstance))
- {
- activeChar.getPet().doSimultaneousCast(itemSkill);
- }
- }
- else
- {
- playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
-
- if (!playable.useMagic(itemSkill, forceUse, false))
- {
- return false;
- }
-
- // Consume.
- if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0))
- {
- if (!activeChar.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
- {
- activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
- return false;
- }
- }
- }
-
- if (itemSkill.getReuseDelay() > 0)
- {
- activeChar.addTimeStamp(itemSkill, itemSkill.getReuseDelay());
- }
- }
- }
- return true;
- }
-
- /**
- * @param player
- * @param skill
- * @param item
- * @return
- */
- private boolean checkReuse(L2PcInstance player, L2Skill skill, L2ItemInstance item)
- {
- final SystemMessage sm;
- final long remainingTime = (skill != null) ? player.getSkillRemainingReuseTime(skill.getReuseHashCode()) : player.getItemRemainingReuseTime(item.getObjectId());
- final boolean isAvailable = remainingTime <= 0;
- if (!isAvailable)
- {
- final int hours = (int) (remainingTime / 3600000L);
- final int minutes = (int) (remainingTime % 3600000L) / 60000;
- final int seconds = (int) ((remainingTime / 1000) % 60);
- if (hours > 0)
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
- if ((skill == null) || skill.isPotion())
- {
- sm.addItemName(item);
- }
- else
- {
- sm.addSkillName(skill);
- }
- sm.addNumber(hours);
- sm.addNumber(minutes);
- }
- else if (minutes > 0)
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
- if ((skill == null) || skill.isPotion())
- {
- sm.addItemName(item);
- }
- else
- {
- sm.addSkillName(skill);
- }
- sm.addNumber(minutes);
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
- if ((skill == null) || skill.isPotion())
- {
- sm.addItemName(item);
- }
- else
- {
- sm.addSkillName(skill);
- }
- }
- sm.addNumber(seconds);
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
- sm.addItemName(item);
- }
- player.sendPacket(sm);
- return isAvailable;
- }
- }
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