ItemSkillsTemplate.java 7.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
  21. import com.l2jserver.gameserver.model.entity.TvTEvent;
  22. import com.l2jserver.gameserver.model.holders.SkillHolder;
  23. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  24. import com.l2jserver.gameserver.model.items.type.L2EtcItemType;
  25. import com.l2jserver.gameserver.model.skills.L2Skill;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  28. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  29. /**
  30. * Template for item skills handler.<br>
  31. * Only minimum of checks.
  32. */
  33. public class ItemSkillsTemplate implements IItemHandler
  34. {
  35. @Override
  36. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  37. {
  38. final L2PcInstance activeChar = playable.getActingPlayer();
  39. if (!playable.isPet() && !playable.isPlayer())
  40. {
  41. return false;
  42. }
  43. if (!TvTEvent.onScrollUse(playable.getObjectId()))
  44. {
  45. playable.sendPacket(ActionFailed.STATIC_PACKET);
  46. return false;
  47. }
  48. // Pets can use items only when they are tradable.
  49. if (playable.isPet() && !item.isTradeable())
  50. {
  51. activeChar.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  52. return false;
  53. }
  54. System.out.println("Trying to use item Id: " + item.getItemId() + "!!!!!!");
  55. if (!checkReuse(activeChar, null, item))
  56. {
  57. System.out.println("Avoiding item usage due reuse time!");
  58. return false;
  59. }
  60. int skillId;
  61. int skillLvl;
  62. final SkillHolder[] skills = item.getEtcItem().getSkills();
  63. if (skills == null)
  64. {
  65. _log.info("Item " + item + " does not have registered any skill for handler.");
  66. return false;
  67. }
  68. for (SkillHolder skillInfo : skills)
  69. {
  70. if (skillInfo == null)
  71. {
  72. continue;
  73. }
  74. skillId = skillInfo.getSkillId();
  75. skillLvl = skillInfo.getSkillLvl();
  76. L2Skill itemSkill = skillInfo.getSkill();
  77. if (itemSkill != null)
  78. {
  79. if (!itemSkill.checkCondition(playable, playable.getTarget(), false))
  80. {
  81. return false;
  82. }
  83. if (playable.isSkillDisabled(itemSkill))
  84. {
  85. checkReuse(activeChar, itemSkill, item);
  86. return false;
  87. }
  88. if (!itemSkill.isPotion() && playable.isCastingNow())
  89. {
  90. return false;
  91. }
  92. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0) && (itemSkill.isPotion() || itemSkill.isSimultaneousCast()))
  93. {
  94. if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
  95. {
  96. activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  97. return false;
  98. }
  99. }
  100. // send message to owner
  101. if (playable.isPet())
  102. {
  103. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1);
  104. sm.addString(itemSkill.getName());
  105. activeChar.sendPacket(sm);
  106. }
  107. else
  108. {
  109. switch (skillId)
  110. {
  111. // short buff icon for healing potions
  112. case 2031:
  113. case 2032:
  114. case 2037:
  115. case 26025:
  116. case 26026:
  117. int buffId = activeChar._shortBuffTaskSkillId;
  118. // greater healing potions
  119. if ((skillId == 2037) || (skillId == 26025))
  120. {
  121. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  122. }
  123. else if (((skillId == 2032) || (skillId == 26026)) && (buffId != 2037) && (buffId != 26025))
  124. {
  125. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  126. // lesser healing potions
  127. }
  128. else
  129. {
  130. if ((buffId != 2037) && (buffId != 26025) && (buffId != 2032) && (buffId != 26026))
  131. {
  132. activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
  133. }
  134. }
  135. break;
  136. }
  137. }
  138. if (itemSkill.isPotion() || itemSkill.isSimultaneousCast())
  139. {
  140. playable.doSimultaneousCast(itemSkill);
  141. // Summons should be affected by herbs too, self time effect is handled at L2Effect constructor
  142. if (!playable.isPet() && (item.getItemType() == L2EtcItemType.HERB) && (activeChar.getPet() != null) && (activeChar.getPet() instanceof L2ServitorInstance))
  143. {
  144. activeChar.getPet().doSimultaneousCast(itemSkill);
  145. }
  146. }
  147. else
  148. {
  149. playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  150. if (!playable.useMagic(itemSkill, forceUse, false))
  151. {
  152. return false;
  153. }
  154. // Consume.
  155. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0))
  156. {
  157. if (!activeChar.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
  158. {
  159. activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
  160. return false;
  161. }
  162. }
  163. }
  164. if (itemSkill.getReuseDelay() > 0)
  165. {
  166. activeChar.addTimeStamp(itemSkill, itemSkill.getReuseDelay());
  167. }
  168. }
  169. }
  170. return true;
  171. }
  172. /**
  173. * @param player
  174. * @param skill
  175. * @param item
  176. * @return
  177. */
  178. private boolean checkReuse(L2PcInstance player, L2Skill skill, L2ItemInstance item)
  179. {
  180. final SystemMessage sm;
  181. final long remainingTime = (skill != null) ? player.getSkillRemainingReuseTime(skill.getReuseHashCode()) : player.getItemRemainingReuseTime(item.getObjectId());
  182. final boolean isAvailable = remainingTime <= 0;
  183. if (!isAvailable)
  184. {
  185. final int hours = (int) (remainingTime / 3600000L);
  186. final int minutes = (int) (remainingTime % 3600000L) / 60000;
  187. final int seconds = (int) ((remainingTime / 1000) % 60);
  188. if (hours > 0)
  189. {
  190. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
  191. if ((skill == null) || skill.isPotion())
  192. {
  193. sm.addItemName(item);
  194. }
  195. else
  196. {
  197. sm.addSkillName(skill);
  198. }
  199. sm.addNumber(hours);
  200. sm.addNumber(minutes);
  201. }
  202. else if (minutes > 0)
  203. {
  204. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
  205. if ((skill == null) || skill.isPotion())
  206. {
  207. sm.addItemName(item);
  208. }
  209. else
  210. {
  211. sm.addSkillName(skill);
  212. }
  213. sm.addNumber(minutes);
  214. }
  215. else
  216. {
  217. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
  218. if ((skill == null) || skill.isPotion())
  219. {
  220. sm.addItemName(item);
  221. }
  222. else
  223. {
  224. sm.addSkillName(skill);
  225. }
  226. }
  227. sm.addNumber(seconds);
  228. }
  229. else
  230. {
  231. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
  232. sm.addItemName(item);
  233. }
  234. player.sendPacket(sm);
  235. return isAvailable;
  236. }
  237. }