Disguise.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.handler.IItemHandler;
  17. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. /**
  23. * This class provides handling for items that should display a map when double clicked.
  24. */
  25. public class Disguise implements IItemHandler
  26. {
  27. @Override
  28. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  29. {
  30. if (!(playable instanceof L2PcInstance))
  31. return false;
  32. L2PcInstance activeChar = (L2PcInstance) playable;
  33. int regId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(activeChar);
  34. if (regId > 0 && regId == (item.getItemId() - 13596))
  35. {
  36. if (activeChar.getClan() != null && activeChar.getClan().getHasCastle() > 0)
  37. {
  38. activeChar.sendPacket(SystemMessageId.TERRITORY_OWNING_CLAN_CANNOT_USE_DISGUISE_SCROLL);
  39. return false;
  40. }
  41. TerritoryWarManager.getInstance().addDisguisedPlayer(activeChar.getObjectId());
  42. activeChar.broadcastUserInfo();
  43. playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
  44. return true;
  45. }
  46. else if (regId > 0)
  47. {
  48. activeChar.sendPacket(SystemMessageId.THE_DISGUISE_SCROLL_MEANT_FOR_DIFFERENT_TERRITORY);
  49. return false;
  50. }
  51. else
  52. {
  53. activeChar.sendPacket(SystemMessageId.TERRITORY_WAR_SCROLL_CAN_NOT_USED_NOW);
  54. return false;
  55. }
  56. }
  57. }