Baium.java 23 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package ai.individual.Baium;
  20. import ai.npc.AbstractNpcAI;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.ai.CtrlIntention;
  23. import com.l2jserver.gameserver.enums.CategoryType;
  24. import com.l2jserver.gameserver.enums.MountType;
  25. import com.l2jserver.gameserver.instancemanager.GrandBossManager;
  26. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  27. import com.l2jserver.gameserver.model.Location;
  28. import com.l2jserver.gameserver.model.StatsSet;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.L2Npc;
  32. import com.l2jserver.gameserver.model.actor.L2Playable;
  33. import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
  34. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  35. import com.l2jserver.gameserver.model.holders.SkillHolder;
  36. import com.l2jserver.gameserver.model.skills.Skill;
  37. import com.l2jserver.gameserver.model.variables.NpcVariables;
  38. import com.l2jserver.gameserver.model.zone.type.L2NoRestartZone;
  39. import com.l2jserver.gameserver.network.NpcStringId;
  40. import com.l2jserver.gameserver.network.clientpackets.Say2;
  41. import com.l2jserver.gameserver.network.serverpackets.Earthquake;
  42. import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
  43. import com.l2jserver.gameserver.network.serverpackets.PlaySound;
  44. import com.l2jserver.gameserver.network.serverpackets.SocialAction;
  45. import com.l2jserver.gameserver.util.Util;
  46. /**
  47. * Baium AI.
  48. * @author St3eT
  49. */
  50. public final class Baium extends AbstractNpcAI
  51. {
  52. // NPCs
  53. private static final int BAIUM = 29020; // Baium
  54. private static final int BAIUM_STONE = 29025; // Baium
  55. private static final int ANG_VORTEX = 31862; // Angelic Vortex
  56. private static final int ARCHANGEL = 29021; // Archangel
  57. private static final int TELE_CUBE = 31842; // Teleportation Cubic
  58. // Skills
  59. private static final SkillHolder BAIUM_ATTACK = new SkillHolder(4127, 1); // Baium: General Attack
  60. private static final SkillHolder ENERGY_WAVE = new SkillHolder(4128, 1); // Wind Of Force
  61. private static final SkillHolder EARTH_QUAKE = new SkillHolder(4129, 1); // Earthquake
  62. private static final SkillHolder THUNDERBOLT = new SkillHolder(4130, 1); // Striking of Thunderbolt
  63. private static final SkillHolder GROUP_HOLD = new SkillHolder(4131, 1); // Stun
  64. private static final SkillHolder SPEAR_ATTACK = new SkillHolder(4132, 1); // Spear: Pound the Ground
  65. private static final SkillHolder ANGEL_HEAL = new SkillHolder(4133, 1); // Angel Heal
  66. private static final SkillHolder HEAL_OF_BAIUM = new SkillHolder(4135, 1); // Baium Heal
  67. private static final SkillHolder BAIUM_PRESENT = new SkillHolder(4136, 1); // Baium's Gift
  68. private static final SkillHolder ANTI_STRIDER = new SkillHolder(4258, 1); // Hinder Strider
  69. // Items
  70. private static final int FABRIC = 4295; // Blooded Fabric
  71. // Zone
  72. private static final L2NoRestartZone zone = ZoneManager.getInstance().getZoneById(70051, L2NoRestartZone.class); // Baium zone
  73. // Status
  74. private static final int ALIVE = 0;
  75. private static final int WAITING = 1;
  76. private static final int IN_FIGHT = 2;
  77. private static final int DEAD = 3;
  78. // Locations
  79. private static final Location BAIUM_GIFT_LOC = new Location(115910, 17337, 10105);
  80. private static final Location BAIUM_LOC = new Location(116033, 17447, 10107, -25348);
  81. private static final Location TELEPORT_CUBIC_LOC = new Location(115017, 15549, 10090);
  82. private static final Location TELEPORT_IN_LOC = new Location(114077, 15882, 10078);
  83. private static final Location[] TELEPORT_OUT_LOC =
  84. {
  85. new Location(108784, 16000, -4928),
  86. new Location(113824, 10448, -5164),
  87. new Location(115488, 22096, -5168),
  88. };
  89. private static final Location[] ARCHANGEL_LOC =
  90. {
  91. new Location(115792, 16608, 10136, 0),
  92. new Location(115168, 17200, 10136, 0),
  93. new Location(115780, 15564, 10136, 13620),
  94. new Location(114880, 16236, 10136, 5400),
  95. new Location(114239, 17168, 10136, -1992)
  96. };
  97. // Misc
  98. private L2GrandBossInstance _baium = null;
  99. private static long _lastAttack = 0;
  100. private Baium()
  101. {
  102. super(Baium.class.getSimpleName(), "ai/individual");
  103. addFirstTalkId(ANG_VORTEX);
  104. addTalkId(ANG_VORTEX, TELE_CUBE, BAIUM_STONE);
  105. addStartNpc(ANG_VORTEX, TELE_CUBE, BAIUM_STONE);
  106. addAttackId(BAIUM, ARCHANGEL);
  107. addKillId(BAIUM);
  108. addSeeCreatureId(BAIUM);
  109. addSpellFinishedId(BAIUM);
  110. final StatsSet info = GrandBossManager.getInstance().getStatsSet(BAIUM);
  111. final int curr_hp = info.getInt("currentHP");
  112. final int curr_mp = info.getInt("currentMP");
  113. final int loc_x = info.getInt("loc_x");
  114. final int loc_y = info.getInt("loc_y");
  115. final int loc_z = info.getInt("loc_z");
  116. final int heading = info.getInt("heading");
  117. final long respawnTime = info.getLong("respawn_time");
  118. switch (getStatus())
  119. {
  120. case WAITING:
  121. {
  122. setStatus(ALIVE);
  123. }
  124. case ALIVE:
  125. {
  126. addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0);
  127. break;
  128. }
  129. case IN_FIGHT:
  130. {
  131. _baium = (L2GrandBossInstance) addSpawn(BAIUM, loc_x, loc_y, loc_z, heading, false, 0);
  132. _baium.setCurrentHpMp(curr_hp, curr_mp);
  133. _lastAttack = System.currentTimeMillis();
  134. addBoss(_baium);
  135. for (Location loc : ARCHANGEL_LOC)
  136. {
  137. final L2Npc archangel = addSpawn(ARCHANGEL, loc, false, 0, true);
  138. startQuestTimer("SELECT_TARGET", 5000, archangel, null);
  139. }
  140. startQuestTimer("CHECK_ATTACK", 60000, _baium, null);
  141. break;
  142. }
  143. case DEAD:
  144. {
  145. final long remain = respawnTime - System.currentTimeMillis();
  146. if (remain > 0)
  147. {
  148. startQuestTimer("CLEAR_STATUS", remain, null, null);
  149. }
  150. else
  151. {
  152. notifyEvent("CLEAR_STATUS", null, null);
  153. }
  154. break;
  155. }
  156. }
  157. }
  158. @Override
  159. public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  160. {
  161. switch (event)
  162. {
  163. case "31862-04.html":
  164. {
  165. return event;
  166. }
  167. case "enter":
  168. {
  169. String htmltext = null;
  170. if (getStatus() == DEAD)
  171. {
  172. htmltext = "31862-03.html";
  173. }
  174. else if (getStatus() == IN_FIGHT)
  175. {
  176. htmltext = "31862-02.html";
  177. }
  178. else if (!hasQuestItems(player, FABRIC))
  179. {
  180. htmltext = "31862-01.html";
  181. }
  182. else
  183. {
  184. takeItems(player, FABRIC, 1);
  185. player.teleToLocation(TELEPORT_IN_LOC);
  186. }
  187. return htmltext;
  188. }
  189. case "teleportOut":
  190. {
  191. final Location destination = TELEPORT_OUT_LOC[getRandom(TELEPORT_OUT_LOC.length)];
  192. player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ());
  193. break;
  194. }
  195. case "wakeUp":
  196. {
  197. if (getStatus() == ALIVE)
  198. {
  199. npc.deleteMe();
  200. setStatus(IN_FIGHT);
  201. _baium = (L2GrandBossInstance) addSpawn(BAIUM, BAIUM_LOC, false, 0);
  202. _baium.disableCoreAI(true);
  203. addBoss(_baium);
  204. _lastAttack = System.currentTimeMillis();
  205. startQuestTimer("WAKEUP_ACTION", 50, _baium, null);
  206. startQuestTimer("MANAGE_EARTHQUAKE", 2000, _baium, null);
  207. startQuestTimer("SOCIAL_ACTION", 10000, _baium, player);
  208. startQuestTimer("CHECK_ATTACK", 60000, _baium, null);
  209. }
  210. break;
  211. }
  212. case "WAKEUP_ACTION":
  213. {
  214. if (npc != null)
  215. {
  216. zone.broadcastPacket(new SocialAction(_baium.getObjectId(), 2));
  217. }
  218. break;
  219. }
  220. case "MANAGE_EARTHQUAKE":
  221. {
  222. if (npc != null)
  223. {
  224. zone.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 10));
  225. zone.broadcastPacket(new PlaySound("BS02_A"));
  226. }
  227. break;
  228. }
  229. case "SOCIAL_ACTION":
  230. {
  231. if (npc != null)
  232. {
  233. zone.broadcastPacket(new SocialAction(npc.getObjectId(), 3));
  234. startQuestTimer("PLAYER_PORT", 6000, npc, player);
  235. }
  236. break;
  237. }
  238. case "PLAYER_PORT":
  239. {
  240. if (npc != null)
  241. {
  242. if ((player != null) && player.isInsideRadius(npc, 16000, true, false))
  243. {
  244. player.teleToLocation(BAIUM_GIFT_LOC);
  245. startQuestTimer("PLAYER_KILL", 3000, npc, player);
  246. }
  247. else
  248. {
  249. L2PcInstance randomPlayer = getRandomPlayer(npc);
  250. if (randomPlayer != null)
  251. {
  252. randomPlayer.teleToLocation(BAIUM_GIFT_LOC);
  253. startQuestTimer("PLAYER_KILL", 3000, npc, randomPlayer);
  254. }
  255. else
  256. {
  257. startQuestTimer("PLAYER_KILL", 3000, npc, null);
  258. }
  259. }
  260. }
  261. break;
  262. }
  263. case "PLAYER_KILL":
  264. {
  265. if ((player != null) && player.isInsideRadius(npc, 16000, true, false))
  266. {
  267. zone.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
  268. broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.HOW_DARE_YOU_WAKE_ME_NOW_YOU_SHALL_DIE, player.getName());
  269. npc.setTarget(player);
  270. npc.doCast(BAIUM_PRESENT.getSkill());
  271. }
  272. for (L2PcInstance insidePlayer : zone.getPlayersInside())
  273. {
  274. if (insidePlayer.isHero())
  275. {
  276. zone.broadcastPacket(new ExShowScreenMessage(NpcStringId.NOT_EVEN_THE_GODS_THEMSELVES_COULD_TOUCH_ME_BUT_YOU_S1_YOU_DARE_CHALLENGE_ME_IGNORANT_MORTAL, 2, 4000, insidePlayer.getName()));
  277. break;
  278. }
  279. }
  280. startQuestTimer("SPAWN_ARCHANGEL", 8000, npc, player);
  281. break;
  282. }
  283. case "SPAWN_ARCHANGEL":
  284. {
  285. _baium.disableCoreAI(false);
  286. for (Location loc : ARCHANGEL_LOC)
  287. {
  288. final L2Npc archangel = addSpawn(ARCHANGEL, loc, false, 0, true);
  289. startQuestTimer("SELECT_TARGET", 5000, archangel, null);
  290. }
  291. if ((player != null) && !player.isDead())
  292. {
  293. addAttackPlayerDesire(npc, player);
  294. }
  295. else
  296. {
  297. L2PcInstance randomPlayer = getRandomPlayer(npc);
  298. if (randomPlayer != null)
  299. {
  300. addAttackPlayerDesire(npc, randomPlayer);
  301. }
  302. }
  303. break;
  304. }
  305. case "SELECT_TARGET":
  306. {
  307. if (npc != null)
  308. {
  309. final L2Attackable mob = (L2Attackable) npc;
  310. final L2Character mostHated = mob.getMostHated();
  311. if ((_baium == null) || _baium.isDead())
  312. {
  313. mob.deleteMe();
  314. break;
  315. }
  316. if ((mostHated != null) && mostHated.isPlayer() && zone.isInsideZone(mostHated))
  317. {
  318. if (mob.getTarget() != mostHated)
  319. {
  320. mob.clearAggroList();
  321. }
  322. addAttackPlayerDesire(mob, (L2Playable) mostHated);
  323. }
  324. else
  325. {
  326. boolean found = false;
  327. for (L2Character creature : mob.getKnownList().getKnownCharactersInRadius(1000))
  328. {
  329. if ((creature != null) && creature.isPlayable() && zone.isInsideZone(creature) && !creature.isDead())
  330. {
  331. if (mob.getTarget() != creature)
  332. {
  333. mob.clearAggroList();
  334. }
  335. addAttackPlayerDesire(mob, (L2Playable) creature);
  336. found = true;
  337. break;
  338. }
  339. }
  340. if (!found)
  341. {
  342. if (mob.isInsideRadius(_baium, 40, true, false))
  343. {
  344. if (mob.getTarget() != _baium)
  345. {
  346. mob.clearAggroList();
  347. }
  348. mob.setIsRunning(true);
  349. mob.addDamageHate(_baium, 0, 999);
  350. mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _baium);
  351. }
  352. else
  353. {
  354. mob.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _baium);
  355. }
  356. }
  357. }
  358. startQuestTimer("SELECT_TARGET", 5000, npc, null);
  359. }
  360. break;
  361. }
  362. case "CHECK_ATTACK":
  363. {
  364. if ((npc != null) && ((_lastAttack + 1800000) < System.currentTimeMillis()))
  365. {
  366. cancelQuestTimers("SELECT_TARGET");
  367. notifyEvent("CLEAR_ZONE", null, null);
  368. addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0);
  369. setStatus(ALIVE);
  370. }
  371. else if (npc != null)
  372. {
  373. if (((_lastAttack + 300000) < System.currentTimeMillis()) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.75)))
  374. {
  375. npc.setTarget(npc);
  376. npc.doCast(HEAL_OF_BAIUM.getSkill());
  377. }
  378. startQuestTimer("CHECK_ATTACK", 60000, npc, null);
  379. }
  380. break;
  381. }
  382. case "CLEAR_STATUS":
  383. {
  384. setStatus(ALIVE);
  385. addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0);
  386. break;
  387. }
  388. case "CLEAR_ZONE":
  389. {
  390. for (L2Character charInside : zone.getCharactersInside())
  391. {
  392. if (charInside != null)
  393. {
  394. if (charInside.isNpc())
  395. {
  396. charInside.deleteMe();
  397. }
  398. else if (charInside.isPlayer())
  399. {
  400. notifyEvent("teleportOut", null, (L2PcInstance) charInside);
  401. }
  402. }
  403. }
  404. break;
  405. }
  406. case "RESPAWN_BAIUM":
  407. {
  408. if (getStatus() == DEAD)
  409. {
  410. setRespawn(0);
  411. cancelQuestTimer("CLEAR_STATUS", null, null);
  412. notifyEvent("CLEAR_STATUS", null, null);
  413. }
  414. else
  415. {
  416. player.sendMessage(getClass().getSimpleName() + ": You cant respawn Baium while Baium is alive!");
  417. }
  418. break;
  419. }
  420. case "ABORT_FIGHT":
  421. {
  422. if (getStatus() == IN_FIGHT)
  423. {
  424. _baium = null;
  425. notifyEvent("CLEAR_ZONE", null, null);
  426. notifyEvent("CLEAR_STATUS", null, null);
  427. player.sendMessage(getClass().getSimpleName() + ": Aborting fight!");
  428. }
  429. else
  430. {
  431. player.sendMessage(getClass().getSimpleName() + ": You cant abort attack right now!");
  432. }
  433. cancelQuestTimers("CHECK_ATTACK");
  434. cancelQuestTimers("SELECT_TARGET");
  435. break;
  436. }
  437. case "DESPAWN_MINIONS":
  438. {
  439. if (getStatus() == IN_FIGHT)
  440. {
  441. for (L2Character charInside : zone.getCharactersInside())
  442. {
  443. if ((charInside != null) && charInside.isNpc() && (charInside.getId() == ARCHANGEL))
  444. {
  445. charInside.deleteMe();
  446. }
  447. }
  448. if (player != null)
  449. {
  450. player.sendMessage(getClass().getSimpleName() + ": All archangels has been deleted!");
  451. }
  452. }
  453. else if (player != null)
  454. {
  455. player.sendMessage(getClass().getSimpleName() + ": You cant despawn archangels right now!");
  456. }
  457. break;
  458. }
  459. case "MANAGE_SKILLS":
  460. {
  461. if (npc != null)
  462. {
  463. manageSkills(npc);
  464. }
  465. break;
  466. }
  467. }
  468. return super.onAdvEvent(event, npc, player);
  469. }
  470. @Override
  471. public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
  472. {
  473. _lastAttack = System.currentTimeMillis();
  474. if (npc.getId() == BAIUM)
  475. {
  476. if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(ANTI_STRIDER.getSkillId()))
  477. {
  478. if (!npc.isSkillDisabled(ANTI_STRIDER.getSkill()))
  479. {
  480. npc.setTarget(attacker);
  481. npc.doCast(ANTI_STRIDER.getSkill());
  482. }
  483. }
  484. if (skill == null)
  485. {
  486. refreshAiParams(attacker, npc, (damage * 1000));
  487. }
  488. else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25))
  489. {
  490. refreshAiParams(attacker, npc, ((damage / 3) * 100));
  491. }
  492. else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.5))
  493. {
  494. refreshAiParams(attacker, npc, (damage * 20));
  495. }
  496. else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))
  497. {
  498. refreshAiParams(attacker, npc, (damage * 10));
  499. }
  500. else
  501. {
  502. refreshAiParams(attacker, npc, ((damage / 3) * 20));
  503. }
  504. manageSkills(npc);
  505. }
  506. else
  507. {
  508. final L2Attackable mob = (L2Attackable) npc;
  509. final L2Character mostHated = mob.getMostHated();
  510. if ((getRandom(100) < 10) && mob.checkDoCastConditions(SPEAR_ATTACK.getSkill()))
  511. {
  512. if ((mostHated != null) && (npc.calculateDistance(mostHated, true, false) < 1000) && zone.isCharacterInZone(mostHated))
  513. {
  514. mob.setTarget(mostHated);
  515. mob.doCast(SPEAR_ATTACK.getSkill());
  516. }
  517. else if (zone.isCharacterInZone(attacker))
  518. {
  519. mob.setTarget(attacker);
  520. mob.doCast(SPEAR_ATTACK.getSkill());
  521. }
  522. }
  523. if ((getRandom(100) < 5) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)) && mob.checkDoCastConditions(ANGEL_HEAL.getSkill()))
  524. {
  525. npc.setTarget(npc);
  526. npc.doCast(ANGEL_HEAL.getSkill());
  527. }
  528. }
  529. return super.onAttack(npc, attacker, damage, isSummon, skill);
  530. }
  531. @Override
  532. public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
  533. {
  534. if (zone.isCharacterInZone(killer))
  535. {
  536. setStatus(DEAD);
  537. addSpawn(TELE_CUBE, TELEPORT_CUBIC_LOC, false, 900000);
  538. zone.broadcastPacket(new PlaySound("BS01_D"));
  539. long respawnTime = (Config.BAIUM_SPAWN_INTERVAL + getRandom(-Config.BAIUM_SPAWN_RANDOM, Config.BAIUM_SPAWN_RANDOM)) * 3600000;
  540. setRespawn(respawnTime);
  541. startQuestTimer("CLEAR_STATUS", respawnTime, null, null);
  542. startQuestTimer("CLEAR_ZONE", 900000, null, null);
  543. cancelQuestTimer("CHECK_ATTACK", npc, null);
  544. cancelQuestTimers("SELECT_TARGET");
  545. }
  546. return super.onKill(npc, killer, isSummon);
  547. }
  548. @Override
  549. public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon)
  550. {
  551. if (!zone.isInsideZone(creature) || (creature.isNpc() && (creature.getId() == BAIUM_STONE)))
  552. {
  553. return super.onSeeCreature(npc, creature, isSummon);
  554. }
  555. if (creature.isInCategory(CategoryType.CLERIC_GROUP))
  556. {
  557. if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25))
  558. {
  559. refreshAiParams(creature, npc, 10000);
  560. }
  561. else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.5))
  562. {
  563. refreshAiParams(creature, npc, 10000, 6000);
  564. }
  565. else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))
  566. {
  567. refreshAiParams(creature, npc, 10000, 3000);
  568. }
  569. else
  570. {
  571. refreshAiParams(creature, npc, 10000, 2000);
  572. }
  573. }
  574. else
  575. {
  576. refreshAiParams(creature, npc, 10000, 1000);
  577. }
  578. manageSkills(npc);
  579. return super.onSeeCreature(npc, creature, isSummon);
  580. }
  581. @Override
  582. public String onSpellFinished(L2Npc npc, L2PcInstance player, Skill skill)
  583. {
  584. startQuestTimer("MANAGE_SKILLS", 1000, npc, null);
  585. if (!zone.isCharacterInZone(npc) && (_baium != null))
  586. {
  587. _baium.teleToLocation(BAIUM_LOC);
  588. }
  589. return super.onSpellFinished(npc, player, skill);
  590. }
  591. @Override
  592. public boolean unload(boolean removeFromList)
  593. {
  594. if (_baium != null)
  595. {
  596. _baium.deleteMe();
  597. }
  598. return super.unload(removeFromList);
  599. }
  600. private final void refreshAiParams(L2Character attacker, L2Npc npc, int damage)
  601. {
  602. refreshAiParams(attacker, npc, damage, damage);
  603. }
  604. private final void refreshAiParams(L2Character attacker, L2Npc npc, int damage, int aggro)
  605. {
  606. final int newAggroVal = damage + getRandom(3000);
  607. final int aggroVal = aggro + 1000;
  608. final NpcVariables vars = npc.getVariables();
  609. for (int i = 0; i < 3; i++)
  610. {
  611. if (attacker == vars.getObject("c_quest" + i, L2Character.class))
  612. {
  613. if (vars.getInt("i_quest" + i) < aggroVal)
  614. {
  615. vars.set("i_quest" + i, newAggroVal);
  616. }
  617. return;
  618. }
  619. }
  620. final int index = Util.getIndexOfMinValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2"));
  621. vars.set("i_quest" + index, newAggroVal);
  622. vars.set("c_quest" + index, attacker);
  623. }
  624. private int getStatus()
  625. {
  626. return GrandBossManager.getInstance().getBossStatus(BAIUM);
  627. }
  628. private void addBoss(L2GrandBossInstance grandboss)
  629. {
  630. GrandBossManager.getInstance().addBoss(grandboss);
  631. }
  632. private void setStatus(int status)
  633. {
  634. GrandBossManager.getInstance().setBossStatus(BAIUM, status);
  635. }
  636. private void setRespawn(long respawnTime)
  637. {
  638. GrandBossManager.getInstance().getStatsSet(BAIUM).set("respawn_time", (System.currentTimeMillis() + respawnTime));
  639. }
  640. private void manageSkills(L2Npc npc)
  641. {
  642. if (npc.isCastingNow() || npc.isCoreAIDisabled() || !npc.isInCombat())
  643. {
  644. return;
  645. }
  646. final NpcVariables vars = npc.getVariables();
  647. for (int i = 0; i < 3; i++)
  648. {
  649. final L2Character attacker = vars.getObject("c_quest" + i, L2Character.class);
  650. if ((attacker == null) || ((npc.calculateDistance(attacker, true, false) > 9000) || attacker.isDead()))
  651. {
  652. vars.set("i_quest" + i, 0);
  653. }
  654. }
  655. final int index = Util.getIndexOfMaxValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2"));
  656. final L2Character player = vars.getObject("c_quest" + index, L2Character.class);
  657. final int i2 = vars.getInt("i_quest" + index);
  658. if ((i2 > 0) && (getRandom(100) < 70))
  659. {
  660. vars.set("i_quest" + index, 500);
  661. }
  662. SkillHolder skillToCast = null;
  663. if ((player != null) && !player.isDead())
  664. {
  665. if (npc.getCurrentHp() > (npc.getMaxHp() * 0.75))
  666. {
  667. if (getRandom(100) < 10)
  668. {
  669. skillToCast = ENERGY_WAVE;
  670. }
  671. else if (getRandom(100) < 10)
  672. {
  673. skillToCast = EARTH_QUAKE;
  674. }
  675. else
  676. {
  677. skillToCast = BAIUM_ATTACK;
  678. }
  679. }
  680. else if (npc.getCurrentHp() > (npc.getMaxHp() * 0.5))
  681. {
  682. if (getRandom(100) < 10)
  683. {
  684. skillToCast = GROUP_HOLD;
  685. }
  686. else if (getRandom(100) < 10)
  687. {
  688. skillToCast = ENERGY_WAVE;
  689. }
  690. else if (getRandom(100) < 10)
  691. {
  692. skillToCast = EARTH_QUAKE;
  693. }
  694. else
  695. {
  696. skillToCast = BAIUM_ATTACK;
  697. }
  698. }
  699. else if (npc.getCurrentHp() > (npc.getMaxHp() * 0.25))
  700. {
  701. if (getRandom(100) < 10)
  702. {
  703. skillToCast = THUNDERBOLT;
  704. }
  705. else if (getRandom(100) < 10)
  706. {
  707. skillToCast = GROUP_HOLD;
  708. }
  709. else if (getRandom(100) < 10)
  710. {
  711. skillToCast = ENERGY_WAVE;
  712. }
  713. else if (getRandom(100) < 10)
  714. {
  715. skillToCast = EARTH_QUAKE;
  716. }
  717. else
  718. {
  719. skillToCast = BAIUM_ATTACK;
  720. }
  721. }
  722. else if (getRandom(100) < 10)
  723. {
  724. skillToCast = THUNDERBOLT;
  725. }
  726. else if (getRandom(100) < 10)
  727. {
  728. skillToCast = GROUP_HOLD;
  729. }
  730. else if (getRandom(100) < 10)
  731. {
  732. skillToCast = ENERGY_WAVE;
  733. }
  734. else if (getRandom(100) < 10)
  735. {
  736. skillToCast = EARTH_QUAKE;
  737. }
  738. else
  739. {
  740. skillToCast = BAIUM_ATTACK;
  741. }
  742. }
  743. if ((skillToCast != null) && npc.checkDoCastConditions(skillToCast.getSkill()))
  744. {
  745. npc.setTarget(player);
  746. npc.doCast(skillToCast.getSkill());
  747. }
  748. }
  749. private L2PcInstance getRandomPlayer(L2Npc npc)
  750. {
  751. for (L2Character creature : npc.getKnownList().getKnownCharactersInRadius(2000))
  752. {
  753. if ((creature != null) && creature.isPlayer() && zone.isInsideZone(creature) && !creature.isDead())
  754. {
  755. return (L2PcInstance) creature;
  756. }
  757. }
  758. return null;
  759. }
  760. public static void main(String[] args)
  761. {
  762. new Baium();
  763. }
  764. }