SummonFriend.java 4.2 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import java.util.logging.Level;
  21. import com.l2jserver.gameserver.handler.ISkillHandler;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.L2Party;
  24. import com.l2jserver.gameserver.model.actor.L2Character;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.holders.SummonRequestHolder;
  27. import com.l2jserver.gameserver.model.skills.L2Skill;
  28. import com.l2jserver.gameserver.model.skills.L2SkillType;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
  31. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  32. import com.l2jserver.gameserver.util.Util;
  33. /**
  34. * @author BiTi, Sami, Zoey76
  35. */
  36. public class SummonFriend implements ISkillHandler
  37. {
  38. private static final L2SkillType[] SKILL_IDS =
  39. {
  40. L2SkillType.SUMMON_FRIEND
  41. };
  42. @Override
  43. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  44. {
  45. if (!activeChar.isPlayer())
  46. {
  47. return;
  48. }
  49. final boolean isMastersCall = skill.getId() == 23249;
  50. final L2PcInstance activePlayer = activeChar.getActingPlayer();
  51. if (!isMastersCall && !L2PcInstance.checkSummonerStatus(activePlayer))
  52. {
  53. return;
  54. }
  55. try
  56. {
  57. for (L2Character target : (L2Character[]) targets)
  58. {
  59. if ((target == null) || (activeChar == target))
  60. {
  61. continue;
  62. }
  63. if (target.isPlayer())
  64. {
  65. if (isMastersCall) // Master's Call
  66. {
  67. final L2Party party = target.getParty();
  68. if (party != null)
  69. {
  70. for (L2PcInstance partyMember : party.getMembers())
  71. {
  72. if (target != partyMember)
  73. {
  74. partyMember.teleToLocation(target.getX(), target.getY(), target.getZ(), true);
  75. }
  76. }
  77. }
  78. else
  79. {
  80. activePlayer.sendMessage(target.getName() + " doesn't have a party.");
  81. }
  82. continue;
  83. }
  84. final L2PcInstance targetPlayer = target.getActingPlayer();
  85. if (!L2PcInstance.checkSummonTargetStatus(targetPlayer, activePlayer))
  86. {
  87. continue;
  88. }
  89. if (!Util.checkIfInRange(0, activeChar, target, false))
  90. {
  91. final SummonRequestHolder holder = activeChar.getScript(SummonRequestHolder.class);
  92. if (holder != null)
  93. {
  94. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_ALREADY_SUMMONED);
  95. sm.addString(target.getName());
  96. activePlayer.sendPacket(sm);
  97. continue;
  98. }
  99. activeChar.addScript(new SummonRequestHolder(activePlayer, skill));
  100. if (skill.getId() == 1403) // Summon Friend
  101. {
  102. // Send message
  103. final ConfirmDlg confirm = new ConfirmDlg(SystemMessageId.C1_WISHES_TO_SUMMON_YOU_FROM_S2_DO_YOU_ACCEPT.getId());
  104. confirm.addCharName(activeChar);
  105. confirm.addZoneName(activeChar.getX(), activeChar.getY(), activeChar.getZ());
  106. confirm.addTime(30000);
  107. confirm.addRequesterId(activePlayer.getObjectId());
  108. target.sendPacket(confirm);
  109. }
  110. else
  111. {
  112. L2PcInstance.teleToTarget(targetPlayer, activePlayer, skill);
  113. targetPlayer.removeScript(SummonRequestHolder.class);
  114. }
  115. }
  116. }
  117. }
  118. }
  119. catch (Exception e)
  120. {
  121. _log.log(Level.SEVERE, "", e);
  122. }
  123. }
  124. @Override
  125. public L2SkillType[] getSkillIds()
  126. {
  127. return SKILL_IDS;
  128. }
  129. }