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- -- ---------------------------
- -- Table structure for clanhall
- -- ---------------------------
- CREATE TABLE IF NOT EXISTS clanhall (
- id INT NOT NULL default 0,
- name varchar(40) NOT NULL,
- ownerId INT NOT NULL default 0,
- PRIMARY KEY (name),
- KEY id (id)
- );
- INSERT IGNORE INTO `clanhall` VALUES (1, 'Gludio 1', 0),
- (2, 'Gludio 2', 0),
- (3, 'Gludio 3', 0),
- (4, 'Gludio 4', 0),
- (5, 'Gludin 1', 0),
- (6, 'Gludin 2', 0),
- (7, 'Gludin 3', 0),
- (8, 'Gludin 4', 0),
- (9, 'Gludin 5', 0),
- (10, 'Dion 1', 0),
- (11, 'Dion 2', 0),
- (12, 'Dion 3', 0),
- (13, 'Giran 1', 0),
- (14, 'Giran 2', 0),
- (15, 'Giran 3', 0),
- (16, 'Giran 4', 0),
- (17, 'Giran 5', 0),
- (18, 'Aden 1', 0),
- (19, 'Aden 2', 0),
- (20, 'Aden 3', 0),
- (21, 'Aden 4', 0),
- (22, 'Aden 5', 0),
- (23, 'Aden 6', 0),
- (24, 'Goddard 1', 0),
- (25, 'Goddard 2', 0),
- (26, 'Goddard 3', 0),
- (27, 'Goddard 4', 0),
- (28, 'Bandits Stronghold', 0),
- (29, 'Partisan Hideaway', 0),
- (30, 'Hot Springs Guild House', 0);
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