EnergyStarStone.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Playable;
  21. import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2ControllableAirShipInstance;
  23. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  26. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  27. public class EnergyStarStone extends ItemSkills
  28. {
  29. @Override
  30. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  31. {
  32. if (!playable.isPlayer())
  33. {
  34. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  35. return false;
  36. }
  37. final L2AirShipInstance ship = playable.getActingPlayer().getAirShip();
  38. if ((ship == null) || !(ship instanceof L2ControllableAirShipInstance) || (ship.getFuel() >= ship.getMaxFuel()))
  39. {
  40. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  41. sm.addItemName(item);
  42. playable.sendPacket(sm);
  43. playable.sendPacket(ActionFailed.STATIC_PACKET);
  44. return false;
  45. }
  46. return super.useItem(playable, item, forceUse);
  47. }
  48. }