ChristmasTree.java 2.7 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import com.l2jserver.gameserver.datatables.NpcTable;
  21. import com.l2jserver.gameserver.handler.IItemHandler;
  22. import com.l2jserver.gameserver.model.L2Object;
  23. import com.l2jserver.gameserver.model.L2Spawn;
  24. import com.l2jserver.gameserver.model.actor.L2Npc;
  25. import com.l2jserver.gameserver.model.actor.L2Playable;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  28. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. public class ChristmasTree implements IItemHandler
  31. {
  32. @Override
  33. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  34. {
  35. if (!playable.isPlayer())
  36. {
  37. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  38. return false;
  39. }
  40. L2PcInstance activeChar = playable.getActingPlayer();
  41. L2NpcTemplate template1 = null;
  42. switch (item.getItemId())
  43. {
  44. case 5560:
  45. template1 = NpcTable.getInstance().getTemplate(13006);
  46. break;
  47. case 5561:
  48. template1 = NpcTable.getInstance().getTemplate(13007);
  49. break;
  50. }
  51. if (template1 == null)
  52. {
  53. return false;
  54. }
  55. L2Object target = activeChar.getTarget();
  56. if (target == null)
  57. {
  58. target = activeChar;
  59. }
  60. try
  61. {
  62. L2Spawn spawn = new L2Spawn(template1);
  63. spawn.setLocx(target.getX());
  64. spawn.setLocy(target.getY());
  65. spawn.setLocz(target.getZ());
  66. spawn.setInstanceId(activeChar.getInstanceId());
  67. L2Npc npc = spawn.spawnOne(false);
  68. npc.setSummoner(activeChar);
  69. activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
  70. activeChar.sendMessage("Created " + template1.getName() + " at x: " + spawn.getLocx() + " y: " + spawn.getLocy() + " z: " + spawn.getLocz());
  71. return true;
  72. }
  73. catch (Exception e)
  74. {
  75. activeChar.sendPacket(SystemMessageId.TARGET_CANT_FOUND);
  76. return false;
  77. }
  78. }
  79. }