BeastSpice.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import java.util.logging.Level;
  21. import com.l2jserver.gameserver.handler.IItemHandler;
  22. import com.l2jserver.gameserver.model.actor.L2Playable;
  23. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.holders.SkillHolder;
  26. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. public class BeastSpice implements IItemHandler
  29. {
  30. @Override
  31. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  32. {
  33. if (!playable.isPlayer())
  34. {
  35. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  36. return false;
  37. }
  38. final L2PcInstance activeChar = playable.getActingPlayer();
  39. final SkillHolder[] skills = item.getItem().getSkills();
  40. if (skills == null)
  41. {
  42. _log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
  43. return false;
  44. }
  45. if (!(activeChar.getTarget() instanceof L2FeedableBeastInstance))
  46. {
  47. activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
  48. return false;
  49. }
  50. for (SkillHolder sk : skills)
  51. {
  52. activeChar.useMagic(sk.getSkill(), false, false);
  53. }
  54. return true;
  55. }
  56. }