Loc.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.usercommandhandlers;
  16. import com.l2jserver.gameserver.handler.IUserCommandHandler;
  17. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  18. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.base.Race;
  21. import com.l2jserver.gameserver.model.zone.type.L2RespawnZone;
  22. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  23. public class Loc implements IUserCommandHandler
  24. {
  25. private static final int[] COMMAND_IDS =
  26. {
  27. 0
  28. };
  29. /**
  30. *
  31. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
  32. */
  33. public boolean useUserCommand(int id, L2PcInstance activeChar)
  34. {
  35. int region;
  36. L2RespawnZone zone = ZoneManager.getInstance().getZone(activeChar, L2RespawnZone.class);
  37. if (zone != null)
  38. region = MapRegionManager.getInstance().getRestartRegion(activeChar, zone.getAllRespawnPoints().get(Race.Human)).getLocId();
  39. else
  40. region = MapRegionManager.getInstance().getMapRegionLocId(activeChar);
  41. SystemMessage sm = SystemMessage.getSystemMessage(region);
  42. if(sm.getSystemMessageId().getParamCount() == 3)
  43. {
  44. sm.addNumber(activeChar.getX());
  45. sm.addNumber(activeChar.getY());
  46. sm.addNumber(activeChar.getZ());
  47. }
  48. activeChar.sendPacket(sm);
  49. return true;
  50. }
  51. /**
  52. *
  53. * @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
  54. */
  55. public int[] getUserCommandList()
  56. {
  57. return COMMAND_IDS;
  58. }
  59. }