TargetUndead.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.targethandlers;
  16. import java.util.List;
  17. import javolution.util.FastList;
  18. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.templates.skills.L2TargetType;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.L2Npc;
  24. import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
  25. import com.l2jserver.gameserver.network.SystemMessageId;
  26. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  27. /**
  28. * @author UnAfraid
  29. */
  30. public class TargetUndead implements ITargetTypeHandler
  31. {
  32. @Override
  33. public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  34. {
  35. List<L2Character> targetList = new FastList<L2Character>();
  36. if (target instanceof L2Npc || target instanceof L2SummonInstance)
  37. {
  38. if (!target.isUndead() || target.isDead())
  39. {
  40. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
  41. return _emptyTargetList;
  42. }
  43. if (!onlyFirst)
  44. targetList.add(target);
  45. else
  46. return new L2Character[] { target };
  47. return targetList.toArray(new L2Object[targetList.size()]);
  48. }
  49. else
  50. {
  51. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT));
  52. return _emptyTargetList;
  53. }
  54. }
  55. @Override
  56. public Enum<L2TargetType> getTargetType()
  57. {
  58. return L2TargetType.TARGET_UNDEAD;
  59. }
  60. }