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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Trap;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.model.quest.Quest.TrapAction;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- public class Trap implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.DETECT_TRAP,
- L2SkillType.REMOVE_TRAP
- };
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
- */
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (activeChar == null || skill == null)
- return;
-
- switch (skill.getSkillType())
- {
- case DETECT_TRAP:
- {
- for (L2Character target: activeChar.getKnownList().getKnownCharactersInRadius(skill.getSkillRadius()))
- {
- if (!(target instanceof L2Trap))
- continue;
-
- if (target.isAlikeDead())
- continue;
-
- final L2Trap trap = (L2Trap)target;
-
- if (trap.getLevel() <= skill.getPower())
- trap.setDetected(activeChar);
- }
- break;
- }
- case REMOVE_TRAP:
- {
- for (L2Character target: (L2Character[]) targets)
- {
- if (!(target instanceof L2Trap))
- continue;
-
- if (target.isAlikeDead())
- continue;
-
- final L2Trap trap = (L2Trap)target;
-
- if (!trap.canSee(activeChar))
- {
- if (activeChar instanceof L2PcInstance)
- ((L2PcInstance) activeChar).sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET));
- continue;
- }
-
- if (trap.getLevel() > skill.getPower())
- continue;
-
- if (trap.getTemplate().getEventQuests(Quest.QuestEventType.ON_TRAP_ACTION) != null)
- for (Quest quest : trap.getTemplate().getEventQuests(Quest.QuestEventType.ON_TRAP_ACTION))
- quest.notifyTrapAction(trap, activeChar, TrapAction.TRAP_DISARMED);
-
- trap.unSummon();
- if (activeChar instanceof L2PcInstance)
- ((L2PcInstance) activeChar).sendPacket(SystemMessage.getSystemMessage(SystemMessageId.A_TRAP_DEVICE_HAS_BEEN_STOPPED));
- }
- }
- }
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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