TakeCastle.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.instancemanager.CastleManager;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.entity.Castle;
  23. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  24. /**
  25. * @author _drunk_
  26. *
  27. */
  28. public class TakeCastle implements ISkillHandler
  29. {
  30. private static final L2SkillType[] SKILL_IDS =
  31. {
  32. L2SkillType.TAKECASTLE
  33. };
  34. /**
  35. *
  36. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  37. */
  38. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  39. {
  40. if (!(activeChar instanceof L2PcInstance))
  41. return;
  42. L2PcInstance player = (L2PcInstance) activeChar;
  43. if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId())
  44. return;
  45. Castle castle = CastleManager.getInstance().getCastle(player);
  46. if (castle == null || !player.checkIfOkToCastSealOfRule(castle, true, skill))
  47. return;
  48. try
  49. {
  50. castle.engrave(player.getClan(), targets[0]);
  51. }
  52. catch (Exception e)
  53. {
  54. e.printStackTrace();
  55. }
  56. }
  57. /**
  58. *
  59. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  60. */
  61. public L2SkillType[] getSkillIds()
  62. {
  63. return SKILL_IDS;
  64. }
  65. public static void main(String[] args)
  66. {
  67. new TakeCastle();
  68. }
  69. }