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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Attackable;
- import com.l2jserver.gameserver.model.actor.L2Attackable.RewardItem;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.skills.l2skills.L2SkillSweeper;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- /**
- * @author _drunk_, Zoey76
- */
- public class Sweep implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS = { L2SkillType.SWEEP };
- private static final int maxSweepTime = 15000;
-
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- {
- return;
- }
- final L2PcInstance player = activeChar.getActingPlayer();
-
- RewardItem[] items = null;
- L2Attackable target;
- L2SkillSweeper sweep;
- SystemMessage sm;
- boolean canSweep = true;
- for (L2Object tgt : targets)
- {
- if (!(tgt instanceof L2Attackable))
- {
- continue;
- }
- target = (L2Attackable) tgt;
-
- canSweep &= target.checkSpoilOwner(player, true);
- canSweep &= target.checkCorpseTime(player, maxSweepTime, true);
- canSweep &= player.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, false);
-
- if (canSweep)
- {
- boolean isSweeping = false;
- synchronized (target)
- {
- if (target.isSweepActive())
- {
- items = target.takeSweep();
- isSweeping = true;
- }
- }
- if (isSweeping)
- {
- if ((items == null) || (items.length == 0))
- {
- continue;
- }
- for (RewardItem ritem : items)
- {
- if (player.isInParty())
- {
- player.getParty().distributeItem(player, ritem, true, target);
- }
- else
- {
- player.addItem("Sweep", ritem.getItemId(), ritem.getCount(), player, true);
- }
- }
- }
- }
- target.endDecayTask();
-
- sweep = (L2SkillSweeper) skill;
- if (sweep.getAbsorbAbs() != -1)
- {
- int restored = 0;
- double absorb = 0;
- final StatusUpdate su = new StatusUpdate(activeChar);
- final int abs = sweep.getAbsorbAbs();
- if (sweep.isAbsorbHp())
- {
- absorb = ((activeChar.getCurrentHp() + abs) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + abs));
- restored = (int) (absorb - activeChar.getCurrentHp());
- activeChar.setCurrentHp(absorb);
-
- su.addAttribute(StatusUpdate.CUR_HP, (int) absorb);
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
- }
- else
- {
- absorb = ((activeChar.getCurrentMp() + abs) > activeChar.getMaxMp() ? activeChar.getMaxMp() : (activeChar.getCurrentMp() + abs));
- restored = (int) (absorb - activeChar.getCurrentMp());
- activeChar.setCurrentMp(absorb);
-
- su.addAttribute(StatusUpdate.CUR_MP, (int) absorb);
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
- }
- activeChar.sendPacket(su);
- sm.addNumber(restored);
- activeChar.sendPacket(sm);
- }
- }
- }
-
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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