Sweep.java 4.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Attackable;
  20. import com.l2jserver.gameserver.model.actor.L2Attackable.RewardItem;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
  25. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  26. import com.l2jserver.gameserver.skills.l2skills.L2SkillSweeper;
  27. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  28. /**
  29. * @author _drunk_, Zoey76
  30. */
  31. public class Sweep implements ISkillHandler
  32. {
  33. private static final L2SkillType[] SKILL_IDS = { L2SkillType.SWEEP };
  34. private static final int maxSweepTime = 15000;
  35. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  36. {
  37. if (!(activeChar instanceof L2PcInstance))
  38. {
  39. return;
  40. }
  41. final L2PcInstance player = activeChar.getActingPlayer();
  42. RewardItem[] items = null;
  43. L2Attackable target;
  44. L2SkillSweeper sweep;
  45. SystemMessage sm;
  46. boolean canSweep = true;
  47. for (L2Object tgt : targets)
  48. {
  49. if (!(tgt instanceof L2Attackable))
  50. {
  51. continue;
  52. }
  53. target = (L2Attackable) tgt;
  54. canSweep &= target.checkSpoilOwner(player, true);
  55. canSweep &= target.checkCorpseTime(player, maxSweepTime, true);
  56. canSweep &= player.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, false);
  57. if (canSweep)
  58. {
  59. boolean isSweeping = false;
  60. synchronized (target)
  61. {
  62. if (target.isSweepActive())
  63. {
  64. items = target.takeSweep();
  65. isSweeping = true;
  66. }
  67. }
  68. if (isSweeping)
  69. {
  70. if ((items == null) || (items.length == 0))
  71. {
  72. continue;
  73. }
  74. for (RewardItem ritem : items)
  75. {
  76. if (player.isInParty())
  77. {
  78. player.getParty().distributeItem(player, ritem, true, target);
  79. }
  80. else
  81. {
  82. player.addItem("Sweep", ritem.getItemId(), ritem.getCount(), player, true);
  83. }
  84. }
  85. }
  86. }
  87. target.endDecayTask();
  88. sweep = (L2SkillSweeper) skill;
  89. if (sweep.getAbsorbAbs() != -1)
  90. {
  91. int restored = 0;
  92. double absorb = 0;
  93. final StatusUpdate su = new StatusUpdate(activeChar);
  94. final int abs = sweep.getAbsorbAbs();
  95. if (sweep.isAbsorbHp())
  96. {
  97. absorb = ((activeChar.getCurrentHp() + abs) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + abs));
  98. restored = (int) (absorb - activeChar.getCurrentHp());
  99. activeChar.setCurrentHp(absorb);
  100. su.addAttribute(StatusUpdate.CUR_HP, (int) absorb);
  101. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
  102. }
  103. else
  104. {
  105. absorb = ((activeChar.getCurrentMp() + abs) > activeChar.getMaxMp() ? activeChar.getMaxMp() : (activeChar.getCurrentMp() + abs));
  106. restored = (int) (absorb - activeChar.getCurrentMp());
  107. activeChar.setCurrentMp(absorb);
  108. su.addAttribute(StatusUpdate.CUR_MP, (int) absorb);
  109. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
  110. }
  111. activeChar.sendPacket(su);
  112. sm.addNumber(restored);
  113. activeChar.sendPacket(sm);
  114. }
  115. }
  116. }
  117. public L2SkillType[] getSkillIds()
  118. {
  119. return SKILL_IDS;
  120. }
  121. }