RefuelAirShip.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance;
  21. import com.l2jserver.gameserver.model.actor.instance.L2ControllableAirShipInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  24. public class RefuelAirShip implements ISkillHandler
  25. {
  26. private static final L2SkillType[] SKILL_IDS =
  27. {
  28. L2SkillType.REFUEL
  29. };
  30. /**
  31. *
  32. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  33. */
  34. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  35. {
  36. if (!(activeChar instanceof L2PcInstance))
  37. return;
  38. final L2AirShipInstance ship = ((L2PcInstance)activeChar).getAirShip();
  39. if (ship == null
  40. || !(ship instanceof L2ControllableAirShipInstance)
  41. || ship.getFuel() >= ship.getMaxFuel())
  42. return;
  43. ship.setFuel(ship.getFuel() + (int)skill.getPower());
  44. ship.updateAbnormalEffect(); // broadcast new fuel
  45. }
  46. /**
  47. *
  48. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  49. */
  50. public L2SkillType[] getSkillIds()
  51. {
  52. return SKILL_IDS;
  53. }
  54. }