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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
- import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- import com.l2jserver.gameserver.skills.Formulas;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- import com.l2jserver.gameserver.util.Util;
- /**
- *
- * @author Didldak
- * Some parts taken from EffectWarp, which cannot be used for this case.
- */
- public class InstantJump implements ISkillHandler
- {
-
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.INSTANT_JUMP
- };
-
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- L2Character target = (L2Character) targets[0];
-
- if (Formulas.calcPhysicalSkillEvasion(target, skill))
- {
- if (activeChar instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_DODGES_ATTACK);
- sm.addString(target.getName());
- ((L2PcInstance) activeChar).sendPacket(sm);
- }
- if (target instanceof L2PcInstance)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVOIDED_C1_ATTACK);
- sm.addString(activeChar.getName());
- ((L2PcInstance) target).sendPacket(sm);
- }
- return;
- }
-
- int x = 0, y = 0, z = 0;
-
- int px = target.getX();
- int py = target.getY();
- double ph = Util.convertHeadingToDegree(target.getHeading());
-
- ph += 180;
-
- if (ph > 360)
- ph -= 360;
-
- ph = (Math.PI * ph) / 180;
-
- x = (int) (px + (25 * Math.cos(ph)));
- y = (int) (py + (25 * Math.sin(ph)));
- z = target.getZ();
-
- Location loc = new Location(x, y, z);
-
- if (Config.GEODATA > 0)
- loc = GeoData.getInstance().moveCheck(activeChar.getX(), activeChar.getY(), activeChar.getZ(), x, y, z, activeChar.getInstanceId());
-
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- activeChar.broadcastPacket(new FlyToLocation(activeChar, loc.getX(), loc.getY(), loc.getZ(), FlyType.DUMMY));
- activeChar.abortAttack();
- activeChar.abortCast();
-
- activeChar.setXYZ(loc.getX(), loc.getY(), loc.getZ());
- activeChar.broadcastPacket(new ValidateLocation(activeChar));
-
- if (skill.hasEffects())
- {
- if (Formulas.calcSkillReflect(target, skill) == Formulas.SKILL_REFLECT_SUCCEED)
- {
- activeChar.stopSkillEffects(skill.getId());
- skill.getEffects(target, activeChar);
-
- //SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
- //sm.addSkillName(skill);
- //activeChar.sendPacket(sm);
- }
- else
- {
- // activate attacked effects, if any
- target.stopSkillEffects(skill.getId());
- skill.getEffects(activeChar, target);
- }
- }
-
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
- */
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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