GiveSp.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.handler.ISkillHandler;
  17. import com.l2jserver.gameserver.model.L2Object;
  18. import com.l2jserver.gameserver.model.L2Skill;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  21. /**
  22. * @author Forsaiken
  23. */
  24. public class GiveSp implements ISkillHandler
  25. {
  26. private static final L2SkillType[] SKILL_IDS =
  27. {
  28. L2SkillType.GIVE_SP
  29. };
  30. /**
  31. *
  32. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  33. */
  34. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  35. {
  36. for (L2Object obj : targets)
  37. {
  38. L2Character target = (L2Character) obj;
  39. if (target != null)
  40. {
  41. int spToAdd = (int) skill.getPower();
  42. target.addExpAndSp(0, spToAdd);
  43. }
  44. }
  45. }
  46. /**
  47. *
  48. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  49. */
  50. public L2SkillType[] getSkillIds()
  51. {
  52. return SKILL_IDS;
  53. }
  54. }