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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.datatables.ItemTable;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2ExtractableProductItem;
- import com.l2jserver.gameserver.model.L2ExtractableSkill;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- import com.l2jserver.gameserver.templates.skills.L2SkillType;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.Rnd;
- /**
- * @author Zoey76, based on previous version.
- */
- public class Extractable implements ISkillHandler
- {
- //FIXME: Remove this once skill reuse will be global for main/subclass.
- private static final int[] protectedSkillIds = { 323, 324, 419, 519, 520, 620, 1324, 1387 };
-
- private static final L2SkillType[] SKILL_TYPES =
- {
- L2SkillType.EXTRACTABLE,
- L2SkillType.EXTRACTABLE_FISH
- };
-
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance))
- {
- return;
- }
-
- L2ExtractableSkill exItem = skill.getExtractableSkill();
-
- if (exItem == null)
- {
- return;
- }
-
- if (exItem.getProductItemsArray().isEmpty())
- {
- _log.warning("Extractable Item Skill with no data, probably wrong/empty table with Skill Id: " + skill.getId());
- return;
- }
-
- final double rndNum = 100 * Rnd.nextDouble();
- double chance = 0;
- double chanceFrom = 0;
- int[] createItemID = new int[20];
- int[] createAmount = new int[20];
-
- //Explanation for future changes:
- //You get one chance for the current skill, then you can fall into
- //one of the "areas" like in a roulette.
- //Example: for an item like Id1,A1,30;Id2,A2,50;Id3,A3,20;
- //#---#-----#--#
- //0 30 80 100
- //If you get chance equal 45% you fall into the second zone 30-80.
- //Meaning you get the second production list.
- //Calculate extraction
- for (L2ExtractableProductItem expi : exItem.getProductItemsArray())
- {
- chance = expi.getChance();
- if ((rndNum >= chanceFrom) && (rndNum <= (chance + chanceFrom)))
- {
- for (int i = 0; i < expi.getId().length; i++)
- {
- createItemID[i] = expi.getId()[i];
-
- if (skill.getSkillType() == L2SkillType.EXTRACTABLE_FISH)
- {
- createAmount[i] = (int) (expi.getAmmount()[i] * Config.RATE_EXTR_FISH);
- }
- else
- {
- createAmount[i] = expi.getAmmount()[i];
- }
- }
- break;
- }
- chanceFrom += chance;
- }
-
- L2PcInstance player = (L2PcInstance) activeChar;
-
- //FIXME: Remove this once skill reuse will be global for main/subclass.
- if (player.isSubClassActive() && (skill.getReuseDelay() > 0) && !Util.contains(protectedSkillIds, skill.getId()))
- {
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.MAIN_CLASS_SKILL_ONLY));
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addSkillName(skill));
- return;
- }
-
- if (createItemID[0] <= 0)
- {
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOTHING_INSIDE_THAT));
- return;
- }
- else
- {
- for (int i = 0; i < createItemID.length; i++)
- {
- if (createItemID[i] <= 0)
- {
- continue;
- }
-
- if (ItemTable.getInstance().createDummyItem(createItemID[i]) == null)
- {
- _log.warning("Extractable Item Skill Id:" + skill.getId() + " createItemID " + createItemID[i] + " doesn't have a template!");
- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOTHING_INSIDE_THAT));
- return;
- }
-
- if (ItemTable.getInstance().createDummyItem(createItemID[i]).isStackable())
- {
- player.addItem("Extract", createItemID[i], createAmount[i], targets[0], false);
- }
- else
- {
- for (int j = 0; j < createAmount[i]; j++)
- {
- player.addItem("Extract", createItemID[i], 1, targets[0], false);
- }
- }
-
- if (createItemID[i] == 57)
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA);;
- sm.addNumber(createAmount[i]);
- player.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);;
- sm.addItemName(createItemID[i]);
- if (createAmount[i] > 1)
- {
- sm.addNumber(createAmount[i]);
- }
- player.sendPacket(sm);
- }
- }
- }
- }
-
- public L2SkillType[] getSkillIds()
- {
- return SKILL_TYPES;
- }
- }
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