Craft.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.RecipeController;
  17. import com.l2jserver.gameserver.handler.ISkillHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Skill;
  20. import com.l2jserver.gameserver.model.actor.L2Character;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  24. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  25. /**
  26. * This class ...
  27. *
  28. * @version $Revision: 1.1.2.2.2.4 $ $Date: 2005/04/06 16:13:48 $
  29. */
  30. public class Craft implements ISkillHandler
  31. {
  32. private static final L2SkillType[] SKILL_IDS =
  33. {
  34. L2SkillType.COMMON_CRAFT,
  35. L2SkillType.DWARVEN_CRAFT
  36. };
  37. /**
  38. *
  39. * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
  40. */
  41. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  42. {
  43. if (!(activeChar instanceof L2PcInstance))
  44. return;
  45. L2PcInstance player = (L2PcInstance) activeChar;
  46. if (player.getPrivateStoreType() != 0)
  47. {
  48. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_CREATED_WHILE_ENGAGED_IN_TRADING));
  49. return;
  50. }
  51. RecipeController.getInstance().requestBookOpen(player, (skill.getSkillType() == L2SkillType.DWARVEN_CRAFT) ? true : false);
  52. }
  53. /**
  54. *
  55. * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
  56. */
  57. public L2SkillType[] getSkillIds()
  58. {
  59. return SKILL_IDS;
  60. }
  61. }