Charge.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import java.util.logging.Logger;
  17. import com.l2jserver.gameserver.handler.ISkillHandler;
  18. import com.l2jserver.gameserver.model.L2Effect;
  19. import com.l2jserver.gameserver.model.L2Object;
  20. import com.l2jserver.gameserver.model.L2Skill;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.templates.skills.L2SkillType;
  24. /**
  25. * This class ...
  26. *
  27. * @version $Revision: 1.1.2.2.2.9 $ $Date: 2005/04/04 19:08:01 $
  28. */
  29. public class Charge implements ISkillHandler
  30. {
  31. static Logger _log = Logger.getLogger(Charge.class.getName());
  32. /* (non-Javadoc)
  33. * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.L2PcInstance, com.l2jserver.gameserver.model.L2ItemInstance)
  34. */
  35. private static final L2SkillType[] SKILL_IDS =
  36. {/*L2SkillType.CHARGE*/};
  37. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  38. {
  39. for (L2Object target: targets)
  40. {
  41. if (!(target instanceof L2PcInstance))
  42. continue;
  43. skill.getEffects(activeChar, (L2PcInstance) target);
  44. }
  45. // self Effect :]
  46. if (skill.hasSelfEffects())
  47. {
  48. final L2Effect effect = activeChar.getFirstEffect(skill.getId());
  49. if (effect != null && effect.isSelfEffect())
  50. {
  51. //Replace old effect with new one.
  52. effect.exit();
  53. }
  54. skill.getEffectsSelf(activeChar);
  55. }
  56. }
  57. public L2SkillType[] getSkillIds()
  58. {
  59. return SKILL_IDS;
  60. }
  61. }