EnergyStarStone.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.model.L2ItemInstance;
  17. import com.l2jserver.gameserver.model.actor.L2Playable;
  18. import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance;
  19. import com.l2jserver.gameserver.model.actor.instance.L2ControllableAirShipInstance;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  23. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  24. public class EnergyStarStone extends ItemSkills
  25. {
  26. /**
  27. *
  28. * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean)
  29. */
  30. @Override
  31. public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  32. {
  33. if (!(playable instanceof L2PcInstance))
  34. return;
  35. final L2AirShipInstance ship = ((L2PcInstance)playable).getAirShip();
  36. if (ship == null
  37. || !(ship instanceof L2ControllableAirShipInstance)
  38. || ship.getFuel() >= ship.getMaxFuel())
  39. {
  40. playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED).addItemName(item));
  41. playable.sendPacket(ActionFailed.STATIC_PACKET);
  42. return;
  43. }
  44. super.useItem(playable, item, forceUse);
  45. }
  46. }