EffectParalyze.java 2.6 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.model.CharEffectList;
  18. import com.l2jserver.gameserver.model.L2Effect;
  19. import com.l2jserver.gameserver.skills.AbnormalEffect;
  20. import com.l2jserver.gameserver.skills.Env;
  21. import com.l2jserver.gameserver.templates.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.templates.skills.L2EffectType;
  23. public class EffectParalyze extends L2Effect
  24. {
  25. public EffectParalyze(Env env, EffectTemplate template)
  26. {
  27. super(env, template);
  28. }
  29. // Special constructor to steal this effect
  30. public EffectParalyze(Env env, L2Effect effect)
  31. {
  32. super(env, effect);
  33. }
  34. /**
  35. *
  36. * @see com.l2jserver.gameserver.model.L2Effect#effectCanBeStolen()
  37. */
  38. @Override
  39. protected boolean effectCanBeStolen()
  40. {
  41. return true;
  42. }
  43. /**
  44. *
  45. * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
  46. */
  47. @Override
  48. public L2EffectType getEffectType()
  49. {
  50. return L2EffectType.PARALYZE;
  51. }
  52. /**
  53. *
  54. * @see com.l2jserver.gameserver.model.L2Effect#onStart()
  55. */
  56. @Override
  57. public boolean onStart()
  58. {
  59. getEffected().startAbnormalEffect(AbnormalEffect.HOLD_1);
  60. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, getEffector());
  61. getEffected().startParalyze();
  62. return super.onStart();
  63. }
  64. /**
  65. *
  66. * @see com.l2jserver.gameserver.model.L2Effect#onExit()
  67. */
  68. @Override
  69. public void onExit()
  70. {
  71. getEffected().stopAbnormalEffect(AbnormalEffect.HOLD_1);
  72. getEffected().stopParalyze(false);
  73. super.onExit();
  74. }
  75. /**
  76. *
  77. * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
  78. */
  79. @Override
  80. public boolean onActionTime()
  81. {
  82. return false;
  83. }
  84. /* (non-Javadoc)
  85. * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
  86. */
  87. @Override
  88. public int getEffectFlags()
  89. {
  90. return CharEffectList.EFFECT_FLAG_PARALYZED;
  91. }
  92. }