ChatShout.java 3.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.chathandlers;
  16. import com.l2jserver.Config;
  17. import com.l2jserver.gameserver.handler.IChatHandler;
  18. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  19. import com.l2jserver.gameserver.model.BlockList;
  20. import com.l2jserver.gameserver.model.L2World;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.network.SystemMessageId;
  23. import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. import com.l2jserver.gameserver.util.Util;
  26. /**
  27. * Shout chat handler.
  28. *
  29. * @author durgus
  30. */
  31. public class ChatShout implements IChatHandler
  32. {
  33. private static final int[] COMMAND_IDS =
  34. {
  35. 1
  36. };
  37. /**
  38. * Handle chat type 'shout'
  39. * @see com.l2jserver.gameserver.handler.IChatHandler#handleChat(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
  40. */
  41. @Override
  42. public void handleChat(int type, L2PcInstance activeChar, String target, String text)
  43. {
  44. if (activeChar.isChatBanned() && Util.contains(Config.BAN_CHAT_CHANNELS, type))
  45. {
  46. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED));
  47. return;
  48. }
  49. CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text);
  50. L2PcInstance[] pls = L2World.getInstance().getAllPlayersArray();
  51. if (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("on") || (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("gm") && activeChar.isGM()))
  52. {
  53. int region = MapRegionManager.getInstance().getMapRegionLocId(activeChar);
  54. for (L2PcInstance player : pls)
  55. {
  56. if (region == MapRegionManager.getInstance().getMapRegionLocId(player) && !BlockList.isBlocked(player, activeChar) && player.getInstanceId() == activeChar.getInstanceId())
  57. player.sendPacket(cs);
  58. }
  59. }
  60. else if (Config.DEFAULT_GLOBAL_CHAT.equalsIgnoreCase("global"))
  61. {
  62. if (!activeChar.isGM() && !activeChar.getFloodProtectors().getGlobalChat().tryPerformAction("global chat"))
  63. {
  64. activeChar.sendMessage("Do not spam shout channel.");
  65. return;
  66. }
  67. for (L2PcInstance player : pls)
  68. {
  69. if (!BlockList.isBlocked(player, activeChar))
  70. player.sendPacket(cs);
  71. }
  72. }
  73. }
  74. /**
  75. * Returns the chat types registered to this handler
  76. * @see com.l2jserver.gameserver.handler.IChatHandler#getChatTypeList()
  77. */
  78. @Override
  79. public int[] getChatTypeList()
  80. {
  81. return COMMAND_IDS;
  82. }
  83. }