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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.actionhandlers;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.handler.IActionHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Object.InstanceType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- public class L2ArtefactInstanceAction implements IActionHandler
- {
- /**
- * Manage actions when a player click on the L2ArtefactInstance.<BR>
- * <BR>
- *
- * <B><U> Actions</U> :</B><BR>
- * <BR>
- * <li>Set the L2NpcInstance as target of the L2PcInstance player (if
- * necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the
- * L2PcInstance player (display the select window)</li> <li>Send a
- * Server->Client packet ValidateLocation to correct the L2NpcInstance
- * position and heading on the client</li><BR>
- * <BR>
- *
- * <B><U> Example of use </U> :</B><BR>
- * <BR>
- * <li>Client packet : Action, AttackRequest</li><BR>
- * <BR>
- */
- public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
- {
- if (!((L2Npc)target).canTarget(activeChar))
- return false;
-
- if (activeChar.getTarget() != target)
- {
- // Set the target of the L2PcInstance activeChar
- activeChar.setTarget(target);
-
- // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
- MyTargetSelected my = new MyTargetSelected(target.getObjectId(), 0);
- activeChar.sendPacket(my);
-
- // Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
- activeChar.sendPacket(new ValidateLocation((L2Character)target));
- }
- else if (interact)
- {
- // Calculate the distance between the L2PcInstance and the L2NpcInstance
- if (!((L2Npc)target).canInteract(activeChar))
- {
- // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
- }
- }
- return true;
- }
-
- public InstanceType getInstanceType()
- {
- return InstanceType.L2ArtefactInstance;
- }
- }
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