Fishing.java 7.4 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.GeoData;
  22. import com.l2jserver.gameserver.handler.ISkillHandler;
  23. import com.l2jserver.gameserver.instancemanager.ZoneManager;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.PcCondOverride;
  26. import com.l2jserver.gameserver.model.actor.L2Character;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  28. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  29. import com.l2jserver.gameserver.model.items.L2Weapon;
  30. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  31. import com.l2jserver.gameserver.model.items.type.L2EtcItemType;
  32. import com.l2jserver.gameserver.model.items.type.L2WeaponType;
  33. import com.l2jserver.gameserver.model.skills.L2Skill;
  34. import com.l2jserver.gameserver.model.skills.L2SkillType;
  35. import com.l2jserver.gameserver.model.zone.L2ZoneType;
  36. import com.l2jserver.gameserver.model.zone.ZoneId;
  37. import com.l2jserver.gameserver.model.zone.type.L2FishingZone;
  38. import com.l2jserver.gameserver.model.zone.type.L2WaterZone;
  39. import com.l2jserver.gameserver.network.SystemMessageId;
  40. import com.l2jserver.gameserver.util.Util;
  41. import com.l2jserver.util.Rnd;
  42. public final class Fishing implements ISkillHandler
  43. {
  44. private static final int MIN_BAIT_DISTANCE = 90;
  45. private static final int MAX_BAIT_DISTANCE = 250;
  46. private static final L2SkillType[] SKILL_IDS =
  47. {
  48. L2SkillType.FISHING
  49. };
  50. /**
  51. * Computes the Z of the bait.
  52. * @param player the player
  53. * @param baitX the bait x
  54. * @param baitY the bait y
  55. * @param fishingZone the fishing zone
  56. * @param waterZone the water zone
  57. * @return the bait z or {@link Integer#MIN_VALUE} when you cannot fish here
  58. */
  59. private int computeBaitZ(final L2PcInstance player, final int baitX, final int baitY, final L2FishingZone fishingZone, final L2WaterZone waterZone)
  60. {
  61. if ((fishingZone == null))
  62. {
  63. return Integer.MIN_VALUE;
  64. }
  65. if ((waterZone == null))
  66. {
  67. return Integer.MIN_VALUE;
  68. }
  69. // always use water zone, fishing zone high z is high in the air...
  70. int baitZ = waterZone.getWaterZ();
  71. if (!GeoData.getInstance().canSeeTarget(player.getX(), player.getY(), player.getZ(), baitX, baitY, baitZ))
  72. {
  73. return Integer.MIN_VALUE;
  74. }
  75. if (GeoData.getInstance().hasGeo(baitX, baitY))
  76. {
  77. if (GeoData.getInstance().getHeight(baitX, baitY, baitZ) > baitZ)
  78. {
  79. return Integer.MIN_VALUE;
  80. }
  81. if (GeoData.getInstance().getHeight(baitX, baitY, player.getZ()) > baitZ)
  82. {
  83. return Integer.MIN_VALUE;
  84. }
  85. }
  86. return baitZ;
  87. }
  88. @Override
  89. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  90. {
  91. if (!activeChar.isPlayer())
  92. {
  93. return;
  94. }
  95. final L2PcInstance player = activeChar.getActingPlayer();
  96. if (!Config.ALLOWFISHING && !player.canOverrideCond(PcCondOverride.SKILL_CONDITIONS))
  97. {
  98. player.sendMessage("Fishing is disabled!");
  99. return;
  100. }
  101. if (player.isFishing())
  102. {
  103. if (player.getFishCombat() != null)
  104. {
  105. player.getFishCombat().doDie(false);
  106. }
  107. else
  108. {
  109. player.endFishing(false);
  110. }
  111. player.sendPacket(SystemMessageId.FISHING_ATTEMPT_CANCELLED);
  112. return;
  113. }
  114. // check for equiped fishing rod
  115. L2Weapon equipedWeapon = player.getActiveWeaponItem();
  116. if (((equipedWeapon == null) || (equipedWeapon.getItemType() != L2WeaponType.FISHINGROD)))
  117. {
  118. player.sendPacket(SystemMessageId.FISHING_POLE_NOT_EQUIPPED);
  119. return;
  120. }
  121. // check for equiped lure
  122. L2ItemInstance equipedLeftHand = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
  123. if ((equipedLeftHand == null) || (equipedLeftHand.getItemType() != L2EtcItemType.LURE))
  124. {
  125. player.sendPacket(SystemMessageId.BAIT_ON_HOOK_BEFORE_FISHING);
  126. return;
  127. }
  128. if (!player.isGM())
  129. {
  130. if (player.isInBoat())
  131. {
  132. player.sendPacket(SystemMessageId.CANNOT_FISH_ON_BOAT);
  133. return;
  134. }
  135. if (player.isInCraftMode() || player.isInStoreMode())
  136. {
  137. player.sendPacket(SystemMessageId.CANNOT_FISH_WHILE_USING_RECIPE_BOOK);
  138. return;
  139. }
  140. if (player.isInsideZone(ZoneId.WATER))
  141. {
  142. player.sendPacket(SystemMessageId.CANNOT_FISH_UNDER_WATER);
  143. return;
  144. }
  145. }
  146. // calculate a position in front of the player with a random distance
  147. int distance = Rnd.get(MIN_BAIT_DISTANCE, MAX_BAIT_DISTANCE);
  148. final double angle = Util.convertHeadingToDegree(player.getHeading());
  149. final double radian = Math.toRadians(angle);
  150. final double sin = Math.sin(radian);
  151. final double cos = Math.cos(radian);
  152. int baitX = (int) (player.getX() + (cos * distance));
  153. int baitY = (int) (player.getY() + (sin * distance));
  154. // search for fishing and water zone
  155. L2FishingZone fishingZone = null;
  156. L2WaterZone waterZone = null;
  157. for (final L2ZoneType zone : ZoneManager.getInstance().getZones(baitX, baitY))
  158. {
  159. if (zone instanceof L2FishingZone)
  160. {
  161. fishingZone = (L2FishingZone) zone;
  162. }
  163. else if (zone instanceof L2WaterZone)
  164. {
  165. waterZone = (L2WaterZone) zone;
  166. }
  167. if ((fishingZone != null) && (waterZone != null))
  168. {
  169. break;
  170. }
  171. }
  172. int baitZ = computeBaitZ(player, baitX, baitY, fishingZone, waterZone);
  173. if (baitZ == Integer.MIN_VALUE)
  174. {
  175. for (distance = MAX_BAIT_DISTANCE; distance >= MIN_BAIT_DISTANCE; --distance)
  176. {
  177. baitX = (int) (player.getX() + (cos * distance));
  178. baitY = (int) (player.getY() + (sin * distance));
  179. // search for fishing and water zone again
  180. fishingZone = null;
  181. waterZone = null;
  182. for (final L2ZoneType zone : ZoneManager.getInstance().getZones(baitX, baitY))
  183. {
  184. if (zone instanceof L2FishingZone)
  185. {
  186. fishingZone = (L2FishingZone) zone;
  187. }
  188. else if (zone instanceof L2WaterZone)
  189. {
  190. waterZone = (L2WaterZone) zone;
  191. }
  192. if ((fishingZone != null) && (waterZone != null))
  193. {
  194. break;
  195. }
  196. }
  197. baitZ = computeBaitZ(player, baitX, baitY, fishingZone, waterZone);
  198. if (baitZ != Integer.MIN_VALUE)
  199. {
  200. break;
  201. }
  202. }
  203. if (baitZ == Integer.MIN_VALUE)
  204. {
  205. if (player.isGM())
  206. {
  207. baitZ = player.getZ();
  208. }
  209. else
  210. {
  211. player.sendPacket(SystemMessageId.CANNOT_FISH_HERE);
  212. return;
  213. }
  214. }
  215. }
  216. if (!player.destroyItem("FishingSkillHandler", equipedLeftHand, 1, null, false))
  217. {
  218. player.sendPacket(SystemMessageId.NOT_ENOUGH_BAIT);
  219. return;
  220. }
  221. player.setLure(equipedLeftHand);
  222. player.startFishing(baitX, baitY, baitZ);
  223. }
  224. @Override
  225. public L2SkillType[] getSkillIds()
  226. {
  227. return SKILL_IDS;
  228. }
  229. }