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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.individual;
- import ai.group_template.L2AttackableAIScript;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.model.L2CharPosition;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.util.Rnd;
- public class FleeNpc extends L2AttackableAIScript
- {
- private final int[] _npcId =
- {
- 20432, 22228, 18150, 18151, 18152, 18153, 18154, 18155, 18156, 18157
- };
-
- public FleeNpc(int questId, String name, String descr)
- {
- super(questId, name, descr);
-
- registerMobs(_npcId, QuestEventType.ON_ATTACK);
- }
-
- @Override
- public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
- {
- if (npc.getNpcId() >= 18150 && npc.getNpcId() <= 18157)
- {
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition((npc.getX() + Rnd.get(-40, 40)), (npc.getY() + Rnd.get(-40, 40)), npc.getZ(), npc.getHeading()));
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null, null);
- return null;
- }
- else if (npc.getNpcId() == 20432 || npc.getNpcId() == 22228)
- {
- if (Rnd.get(3) == 2)
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition((npc.getX() + Rnd.get(-200, 200)), (npc.getY() + Rnd.get(-200, 200)), npc.getZ(), npc.getHeading()));
- npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE, null, null);
- return null;
- }
- return super.onAttack(npc, attacker, damage, isPet);
- }
-
- // Register the new Script at the Script System
- public static void main(String[] args)
- {
- new FleeNpc(-1, "FleeNpc", "Ai for Flee Npcs");
- }
- }
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