TakeFortStart.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.instancemanager.FortManager;
  21. import com.l2jserver.gameserver.model.L2Clan;
  22. import com.l2jserver.gameserver.model.StatsSet;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.conditions.Condition;
  25. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  26. import com.l2jserver.gameserver.model.entity.Fort;
  27. import com.l2jserver.gameserver.model.skills.BuffInfo;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  30. /**
  31. * Take Fort Start effect implementation.
  32. * @author UnAfraid
  33. */
  34. public final class TakeFortStart extends AbstractEffect
  35. {
  36. public TakeFortStart(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  37. {
  38. super(attachCond, applyCond, set, params);
  39. }
  40. @Override
  41. public boolean isInstant()
  42. {
  43. return true;
  44. }
  45. @Override
  46. public void onStart(BuffInfo info)
  47. {
  48. if (info.getEffector().isPlayer())
  49. {
  50. final L2PcInstance player = info.getEffector().getActingPlayer();
  51. final Fort fort = FortManager.getInstance().getFort(player);
  52. final L2Clan clan = player.getClan();
  53. if ((fort != null) && (clan != null))
  54. {
  55. fort.getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.S1_TRYING_RAISE_FLAG), clan.getName());
  56. }
  57. }
  58. }
  59. }