Resurrection.java 2.2 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.skills.BuffInfo;
  26. import com.l2jserver.gameserver.model.stats.Formulas;
  27. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  28. /**
  29. * Resurrection effect implementation.
  30. * @author Adry_85
  31. */
  32. public final class Resurrection extends AbstractEffect
  33. {
  34. private final int _power;
  35. public Resurrection(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  36. {
  37. super(attachCond, applyCond, set, params);
  38. _power = params.getInt("power", 0);
  39. }
  40. @Override
  41. public L2EffectType getEffectType()
  42. {
  43. return L2EffectType.RESURRECTION;
  44. }
  45. @Override
  46. public boolean isInstant()
  47. {
  48. return true;
  49. }
  50. @Override
  51. public void onStart(BuffInfo info)
  52. {
  53. L2Character target = info.getEffected();
  54. L2Character activeChar = info.getEffector();
  55. if (activeChar.isPlayer())
  56. {
  57. if (target.getActingPlayer() != null)
  58. {
  59. target.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), info.getSkill(), target.isPet(), _power);
  60. }
  61. }
  62. else
  63. {
  64. DecayTaskManager.getInstance().cancel(target);
  65. target.doRevive(Formulas.calculateSkillResurrectRestorePercent(_power, activeChar));
  66. }
  67. }
  68. }