Relax.java 2.8 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.effects.EffectFlag;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. /**
  29. * Relax effect implementation.
  30. */
  31. public final class Relax extends AbstractEffect
  32. {
  33. private final double _power;
  34. public Relax(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  35. {
  36. super(attachCond, applyCond, set, params);
  37. _power = params.getDouble("power", 0);
  38. }
  39. @Override
  40. public int getEffectFlags()
  41. {
  42. return EffectFlag.RELAXING.getMask();
  43. }
  44. @Override
  45. public L2EffectType getEffectType()
  46. {
  47. return L2EffectType.RELAXING;
  48. }
  49. @Override
  50. public boolean onActionTime(BuffInfo info)
  51. {
  52. if (info.getEffected().isDead())
  53. {
  54. return false;
  55. }
  56. if (info.getEffected().isPlayer())
  57. {
  58. if (!info.getEffected().getActingPlayer().isSitting())
  59. {
  60. return false;
  61. }
  62. }
  63. if ((info.getEffected().getCurrentHp() + 1) > info.getEffected().getMaxRecoverableHp())
  64. {
  65. if (info.getSkill().isToggle())
  66. {
  67. info.getEffected().sendPacket(SystemMessageId.SKILL_DEACTIVATED_HP_FULL);
  68. return false;
  69. }
  70. }
  71. final double manaDam = _power * getTicksMultiplier();
  72. if (manaDam > info.getEffected().getCurrentMp())
  73. {
  74. if (info.getSkill().isToggle())
  75. {
  76. info.getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  77. return false;
  78. }
  79. }
  80. info.getEffected().reduceCurrentMp(manaDam);
  81. return info.getSkill().isToggle();
  82. }
  83. @Override
  84. public void onStart(BuffInfo info)
  85. {
  86. if (info.getEffected().isPlayer())
  87. {
  88. info.getEffected().getActingPlayer().sitDown(false);
  89. }
  90. else
  91. {
  92. info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  93. }
  94. }
  95. }