OutpostCreate.java 2.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.data.xml.impl.NpcData;
  21. import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
  22. import com.l2jserver.gameserver.model.StatsSet;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  25. import com.l2jserver.gameserver.model.conditions.Condition;
  26. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  27. import com.l2jserver.gameserver.model.skills.BuffInfo;
  28. /**
  29. * Outpost Create effect implementation.
  30. * @author UnAfraid
  31. */
  32. public final class OutpostCreate extends AbstractEffect
  33. {
  34. private static final int HQ_NPC_ID = 36590;
  35. public OutpostCreate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  36. {
  37. super(attachCond, applyCond, set, params);
  38. }
  39. @Override
  40. public boolean isInstant()
  41. {
  42. return true;
  43. }
  44. @Override
  45. public void onStart(BuffInfo info)
  46. {
  47. final L2PcInstance player = info.getEffector().getActingPlayer();
  48. if (!player.isClanLeader())
  49. {
  50. return;
  51. }
  52. if (TerritoryWarManager.getInstance().isTWInProgress())
  53. {
  54. // Spawn a new flag
  55. final L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, NpcData.getInstance().getTemplate(HQ_NPC_ID), true, true);
  56. flag.setTitle(player.getClan().getName());
  57. flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
  58. flag.setHeading(player.getHeading());
  59. flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
  60. TerritoryWarManager.getInstance().setHQForClan(player.getClan(), flag);
  61. }
  62. }
  63. }