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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.model.stats.Stats;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * Mana Heal By Level effect implementation.
- * @author UnAfraid
- */
- public final class ManaHealByLevel extends AbstractEffect
- {
- private final double _power;
-
- public ManaHealByLevel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
-
- _power = params.getDouble("power", 0);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.MANAHEAL_BY_LEVEL;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- L2Character target = info.getEffected();
- if ((target == null) || target.isDead() || target.isDoor() || target.isInvul())
- {
- return;
- }
-
- double amount = _power;
-
- // recharged mp influenced by difference between target level and skill level
- // if target is within 5 levels or lower then skill level there's no penalty.
- amount = target.calcStat(Stats.MANA_CHARGE, amount, null, null);
- if (target.getLevel() > info.getSkill().getMagicLevel())
- {
- int lvlDiff = target.getLevel() - info.getSkill().getMagicLevel();
- // if target is too high compared to skill level, the amount of recharged mp gradually decreases.
- if (lvlDiff == 6)
- {
- amount *= 0.9; // only 90% effective
- }
- else if (lvlDiff == 7)
- {
- amount *= 0.8; // 80%
- }
- else if (lvlDiff == 8)
- {
- amount *= 0.7; // 70%
- }
- else if (lvlDiff == 9)
- {
- amount *= 0.6; // 60%
- }
- else if (lvlDiff == 10)
- {
- amount *= 0.5; // 50%
- }
- else if (lvlDiff == 11)
- {
- amount *= 0.4; // 40%
- }
- else if (lvlDiff == 12)
- {
- amount *= 0.3; // 30%
- }
- else if (lvlDiff == 13)
- {
- amount *= 0.2; // 20%
- }
- else if (lvlDiff == 14)
- {
- amount *= 0.1; // 10%
- }
- else if (lvlDiff >= 15)
- {
- amount = 0; // 0mp recharged
- }
- }
-
- // Prevents overheal and negative amount
- amount = Math.max(Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp()), 0);
- if (amount != 0)
- {
- target.setCurrentMp(amount + target.getCurrentMp());
- }
-
- final SystemMessage sm = SystemMessage.getSystemMessage(info.getEffector().getObjectId() != target.getObjectId() ? SystemMessageId.S2_MP_RESTORED_BY_C1 : SystemMessageId.S1_MP_RESTORED);
- if (info.getEffector().getObjectId() != target.getObjectId())
- {
- sm.addCharName(info.getEffector());
- }
- sm.addInt((int) amount);
- target.sendPacket(sm);
- }
- }
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