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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.enums.ShotType;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.items.type.CrystalType;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.model.stats.Stats;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * Heal effect implementation.
- * @author UnAfraid
- */
- public final class Heal extends AbstractEffect
- {
- private final double _power;
-
- public Heal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
-
- _power = params.getDouble("power", 0);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.HEAL;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- L2Character target = info.getEffected();
- L2Character activeChar = info.getEffector();
- if ((target == null) || target.isDead() || target.isDoor() || target.isInvul())
- {
- return;
- }
-
- double amount = _power;
- double staticShotBonus = 0;
- int mAtkMul = 1;
- boolean sps = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
- boolean bss = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
-
- if (((sps || bss) && (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass())) || activeChar.isSummon())
- {
- staticShotBonus = info.getSkill().getMpConsume(); // static bonus for spiritshots
- mAtkMul = bss ? 4 : 2;
- staticShotBonus *= bss ? 2.4 : 1.0;
- }
- else if ((sps || bss) && activeChar.isNpc())
- {
- staticShotBonus = 2.4 * info.getSkill().getMpConsume(); // always blessed spiritshots
- mAtkMul = 4;
- }
- else
- {
- // no static bonus
- // grade dynamic bonus
- final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
- if (weaponInst != null)
- {
- mAtkMul = weaponInst.getItem().getItemGrade() == CrystalType.S84 ? 4 : weaponInst.getItem().getItemGrade() == CrystalType.S80 ? 2 : 1;
- }
- // shot dynamic bonus
- mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1;
- }
-
- if (!info.getSkill().isStatic())
- {
- amount += staticShotBonus + Math.sqrt(mAtkMul * activeChar.getMAtk(activeChar, null));
- amount = target.calcStat(Stats.HEAL_EFFECT, amount, null, null);
- // Heal critic, since CT2.3 Gracia Final
- if (info.getSkill().isMagic() && Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill())))
- {
- amount *= 3;
- }
- }
-
- // Prevents overheal and negative amount
- amount = Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0);
- if (amount != 0)
- {
- target.setCurrentHp(amount + target.getCurrentHp());
- }
-
- if (target.isPlayer())
- {
- if (info.getSkill().getId() == 4051)
- {
- target.sendPacket(SystemMessageId.REJUVENATING_HP);
- }
- else
- {
- if (activeChar.isPlayer() && (activeChar != target))
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1);
- sm.addString(activeChar.getName());
- sm.addInt((int) amount);
- target.sendPacket(sm);
- }
- else
- {
- SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
- sm.addInt((int) amount);
- target.sendPacket(sm);
- }
- }
- }
- }
- }
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