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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.enums.ShotType;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.model.stats.BaseStats;
- import com.l2jserver.gameserver.model.stats.Formulas;
- /**
- * Fatal Blow effect implementation.
- * @author Adry_85
- */
- public final class FatalBlow extends AbstractEffect
- {
- public FatalBlow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
- }
-
- @Override
- public boolean calcSuccess(BuffInfo info)
- {
- return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill()) && Formulas.calcBlowSuccess(info.getEffector(), info.getEffected(), info.getSkill());
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.PHYSICAL_ATTACK;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- L2Character target = info.getEffected();
- L2Character activeChar = info.getEffector();
-
- if (activeChar.isAlikeDead())
- {
- return;
- }
-
- boolean ss = info.getSkill().useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
- byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
- double damage = Formulas.calcBlowDamage(activeChar, target, info.getSkill(), shld, ss);
-
- // Crit rate base crit rate for skill, modified with STR bonus
- boolean crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
- if (crit)
- {
- damage *= 2;
- }
-
- target.reduceCurrentHp(damage, activeChar, info.getSkill());
- target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit, false);
-
- // Manage attack or cast break of the target (calculating rate, sending message...)
- if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
- {
- target.breakAttack();
- target.breakCast();
- }
-
- if (activeChar.isPlayer())
- {
- L2PcInstance activePlayer = activeChar.getActingPlayer();
- activePlayer.sendDamageMessage(target, (int) damage, false, true, false);
- }
-
- // Check if damage should be reflected
- Formulas.calcDamageReflected(activeChar, target, info.getSkill(), true);
- }
- }
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