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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.Elementals;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.itemcontainer.Inventory;
- import com.l2jserver.gameserver.model.items.L2Weapon;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * Convert Item effect implementation.
- * @author Zoey76
- */
- public final class ConvertItem extends AbstractEffect
- {
- public ConvertItem(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- if ((info.getEffector() == null) || (info.getEffected() == null) || info.getEffected().isAlikeDead() || !info.getEffected().isPlayer())
- {
- return;
- }
-
- final L2PcInstance player = info.getEffected().getActingPlayer();
- if (player.isEnchanting())
- {
- return;
- }
-
- final L2Weapon weaponItem = player.getActiveWeaponItem();
- if (weaponItem == null)
- {
- return;
- }
-
- L2ItemInstance wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
- if (wpn == null)
- {
- wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
- }
-
- if ((wpn == null) || wpn.isAugmented() || (weaponItem.getChangeWeaponId() == 0))
- {
- return;
- }
-
- final int newItemId = weaponItem.getChangeWeaponId();
- if (newItemId == -1)
- {
- return;
- }
-
- final int enchantLevel = wpn.getEnchantLevel();
- final Elementals elementals = wpn.getElementals() == null ? null : wpn.getElementals()[0];
- final L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
- final InventoryUpdate iu = new InventoryUpdate();
- for (L2ItemInstance item : unequiped)
- {
- iu.addModifiedItem(item);
- }
- player.sendPacket(iu);
-
- if (unequiped.length <= 0)
- {
- return;
- }
- byte count = 0;
- for (L2ItemInstance item : unequiped)
- {
- if (!(item.getItem() instanceof L2Weapon))
- {
- count++;
- continue;
- }
-
- final SystemMessage sm;
- if (item.getEnchantLevel() > 0)
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
- sm.addInt(item.getEnchantLevel());
- sm.addItemName(item);
- }
- else
- {
- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
- sm.addItemName(item);
- }
- player.sendPacket(sm);
- }
-
- if (count == unequiped.length)
- {
- return;
- }
-
- final L2ItemInstance destroyItem = player.getInventory().destroyItem("ChangeWeapon", wpn, player, null);
- if (destroyItem == null)
- {
- return;
- }
-
- final L2ItemInstance newItem = player.getInventory().addItem("ChangeWeapon", newItemId, 1, player, destroyItem);
- if (newItem == null)
- {
- return;
- }
-
- if ((elementals != null) && (elementals.getElement() != -1) && (elementals.getValue() != -1))
- {
- newItem.setElementAttr(elementals.getElement(), elementals.getValue());
- }
- newItem.setEnchantLevel(enchantLevel);
- player.getInventory().equipItem(newItem);
-
- final SystemMessage msg;
- if (newItem.getEnchantLevel() > 0)
- {
- msg = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_EQUIPPED);
- msg.addInt(newItem.getEnchantLevel());
- msg.addItemName(newItem);
- }
- else
- {
- msg = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
- msg.addItemName(newItem);
- }
- player.sendPacket(msg);
-
- final InventoryUpdate u = new InventoryUpdate();
- u.addRemovedItem(destroyItem);
- u.addItem(newItem);
- player.sendPacket(u);
-
- player.broadcastUserInfo();
- }
- }
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