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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.StatsSet;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.conditions.Condition;
- import com.l2jserver.gameserver.model.effects.AbstractEffect;
- import com.l2jserver.gameserver.model.skills.BuffInfo;
- import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
- import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- import com.l2jserver.gameserver.util.Util;
- /**
- * Blink effect implementation.<br>
- * This class handles warp effects, disappear and quickly turn up in a near location.<br>
- * If geodata enabled and an object is between initial and final point, flight is stopped just before colliding with object.<br>
- * Flight course and radius are set as skill properties (flyCourse and flyRadius):
- * <ul>
- * <li>Fly Radius means the distance between starting point and final point, it must be an integer.</li>
- * <li>Fly Course means the movement direction: imagine a compass above player's head, making north player's heading. So if fly course is 180, player will go backwards (good for blink, e.g.).</li>
- * </ul>
- * By the way, if flyCourse = 360 or 0, player will be moved in in front of him. <br>
- * If target is effector, put in XML self="1", this will make _actor = getEffector(). This, combined with target type, allows more complex actions like flying target's backwards or player's backwards.
- * @author DrHouse
- */
- public final class Blink extends AbstractEffect
- {
- public Blink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
- {
- super(attachCond, applyCond, set, params);
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public void onStart(BuffInfo info)
- {
- final L2Character effected = info.getEffected();
- final int radius = info.getSkill().getFlyRadius();
- final double angle = Util.convertHeadingToDegree(effected.getHeading());
- final double radian = Math.toRadians(angle);
- final double course = Math.toRadians(info.getSkill().getFlyCourse());
- final int x1 = (int) (Math.cos(Math.PI + radian + course) * radius);
- final int y1 = (int) (Math.sin(Math.PI + radian + course) * radius);
-
- int x = effected.getX() + x1;
- int y = effected.getY() + y1;
- int z = effected.getZ();
-
- final Location destination = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), x, y, z, effected.getInstanceId());
-
- effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- effected.broadcastPacket(new FlyToLocation(effected, destination, FlyType.DUMMY));
- effected.abortAttack();
- effected.abortCast();
- effected.setXYZ(destination);
- effected.broadcastPacket(new ValidateLocation(effected));
- }
- }
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