Seyo.java 5.2 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package gracia.AI.NPC.Seyo;
  20. import ai.npc.AbstractNpcAI;
  21. import com.l2jserver.gameserver.model.actor.L2Npc;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.network.NpcStringId;
  24. import com.l2jserver.gameserver.network.clientpackets.Say2;
  25. /**
  26. * Seyo AI.
  27. * @author St3eT
  28. */
  29. public final class Seyo extends AbstractNpcAI
  30. {
  31. // NPC
  32. private static final int SEYO = 32737;
  33. // Item
  34. private static final int STONE_FRAGMENT = 15486; // Spirit Stone Fragment
  35. // Misc
  36. private static final NpcStringId[] TEXT =
  37. {
  38. NpcStringId.NO_ONE_ELSE_DONT_WORRY_I_DONT_BITE_HAHA,
  39. NpcStringId.OK_MASTER_OF_LUCK_THATS_YOU_HAHA_WELL_ANYONE_CAN_COME_AFTER_ALL,
  40. NpcStringId.SHEDDING_BLOOD_IS_A_GIVEN_ON_THE_BATTLEFIELD_AT_LEAST_ITS_SAFE_HERE,
  41. NpcStringId.OK_WHOS_NEXT_IT_ALL_DEPENDS_ON_YOUR_FATE_AND_LUCK_RIGHT_AT_LEAST_COME_AND_TAKE_A_LOOK,
  42. NpcStringId.THERE_WAS_SOMEONE_WHO_WON_10000_FROM_ME_A_WARRIOR_SHOULDNT_JUST_BE_GOOD_AT_FIGHTING_RIGHT_YOUVE_GOTTA_BE_GOOD_IN_EVERYTHING
  43. };
  44. public Seyo()
  45. {
  46. super(Seyo.class.getSimpleName(), "gracia/AI/NPC");
  47. addStartNpc(SEYO);
  48. addTalkId(SEYO);
  49. addFirstTalkId(SEYO);
  50. }
  51. @Override
  52. public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  53. {
  54. String htmltext = null;
  55. if (npc == null)
  56. {
  57. return htmltext;
  58. }
  59. switch (event)
  60. {
  61. case "TRICKERY_TIMER":
  62. {
  63. if (npc.isScriptValue(1))
  64. {
  65. npc.setScriptValue(0);
  66. broadcastNpcSay(npc, Say2.NPC_ALL, TEXT[getRandom(TEXT.length)]);
  67. }
  68. break;
  69. }
  70. case "give1":
  71. {
  72. if (npc.isScriptValue(1))
  73. {
  74. htmltext = "32737-04.html";
  75. }
  76. else if (!hasQuestItems(player, STONE_FRAGMENT))
  77. {
  78. htmltext = "32737-01.html";
  79. }
  80. else
  81. {
  82. npc.setScriptValue(1);
  83. takeItems(player, STONE_FRAGMENT, 1);
  84. if (getRandom(100) == 0)
  85. {
  86. giveItems(player, STONE_FRAGMENT, 100);
  87. broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.AMAZING_S1_TOOK_100_OF_THESE_SOUL_STONE_FRAGMENTS_WHAT_A_COMPLETE_SWINDLER, player.getName());
  88. }
  89. else
  90. {
  91. broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.HMM_HEY_DID_YOU_GIVE_S1_SOMETHING_BUT_IT_WAS_JUST_1_HAHA, player.getName());
  92. }
  93. startQuestTimer("TRICKERY_TIMER", 5000, npc, null);
  94. }
  95. break;
  96. }
  97. case "give5":
  98. {
  99. if (npc.isScriptValue(1))
  100. {
  101. htmltext = "32737-04.html";
  102. }
  103. else if (getQuestItemsCount(player, STONE_FRAGMENT) < 5)
  104. {
  105. htmltext = "32737-02.html";
  106. }
  107. else
  108. {
  109. npc.setScriptValue(1);
  110. takeItems(player, STONE_FRAGMENT, 5);
  111. final int chance = getRandom(100);
  112. if (chance < 20)
  113. {
  114. broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.AHEM_S1_HAS_NO_LUCK_AT_ALL_TRY_PRAYING, player.getName());
  115. }
  116. else if (chance < 80)
  117. {
  118. giveItems(player, STONE_FRAGMENT, 1);
  119. broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.ITS_BETTER_THAN_LOSING_IT_ALL_RIGHT_OR_DOES_THIS_FEEL_WORSE);
  120. }
  121. else
  122. {
  123. final int itemCount = getRandom(10, 16);
  124. giveItems(player, STONE_FRAGMENT, itemCount);
  125. broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.S1_PULLED_ONE_WITH_S2_DIGITS_LUCKY_NOT_BAD, player.getName(), String.valueOf(itemCount));
  126. }
  127. startQuestTimer("TRICKERY_TIMER", 5000, npc, null);
  128. }
  129. break;
  130. }
  131. case "give20":
  132. {
  133. if (npc.isScriptValue(1))
  134. {
  135. htmltext = "32737-04.html";
  136. }
  137. else if (getQuestItemsCount(player, STONE_FRAGMENT) < 20)
  138. {
  139. htmltext = "32737-03.html";
  140. }
  141. else
  142. {
  143. npc.setScriptValue(1);
  144. takeItems(player, STONE_FRAGMENT, 20);
  145. final int chance = getRandom(10000);
  146. if (chance == 0)
  147. {
  148. giveItems(player, STONE_FRAGMENT, 10000);
  149. broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.AH_ITS_OVER_WHAT_KIND_OF_GUY_IS_THAT_DAMN_FINE_YOU_S1_TAKE_IT_AND_GET_OUTTA_HERE, player.getName());
  150. }
  151. else if (chance < 10)
  152. {
  153. giveItems(player, STONE_FRAGMENT, 1);
  154. broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.YOU_DONT_FEEL_BAD_RIGHT_ARE_YOU_SAD_BUT_DONT_CRY);
  155. }
  156. else
  157. {
  158. giveItems(player, STONE_FRAGMENT, getRandom(1, 100));
  159. broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.A_BIG_PIECE_IS_MADE_UP_OF_LITTLE_PIECES_SO_HERES_A_LITTLE_PIECE);
  160. }
  161. startQuestTimer("TRICKERY_TIMER", 5000, npc, null);
  162. }
  163. break;
  164. }
  165. }
  166. return htmltext;
  167. }
  168. }