ManorManager.java 5.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package ai.npc.ManorManager;
  20. import ai.npc.AbstractNpcAI;
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  23. import com.l2jserver.gameserver.model.PcCondOverride;
  24. import com.l2jserver.gameserver.model.actor.L2Npc;
  25. import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.events.EventType;
  28. import com.l2jserver.gameserver.model.events.ListenerRegisterType;
  29. import com.l2jserver.gameserver.model.events.annotations.Id;
  30. import com.l2jserver.gameserver.model.events.annotations.RegisterEvent;
  31. import com.l2jserver.gameserver.model.events.annotations.RegisterType;
  32. import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcManorBypass;
  33. import com.l2jserver.gameserver.network.SystemMessageId;
  34. import com.l2jserver.gameserver.network.serverpackets.BuyListSeed;
  35. import com.l2jserver.gameserver.network.serverpackets.ExShowCropInfo;
  36. import com.l2jserver.gameserver.network.serverpackets.ExShowManorDefaultInfo;
  37. import com.l2jserver.gameserver.network.serverpackets.ExShowProcureCropDetail;
  38. import com.l2jserver.gameserver.network.serverpackets.ExShowSeedInfo;
  39. import com.l2jserver.gameserver.network.serverpackets.ExShowSellCropList;
  40. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  41. /**
  42. * Manor manager AI.
  43. * @author malyelfik
  44. */
  45. public final class ManorManager extends AbstractNpcAI
  46. {
  47. private static final int[] NPC =
  48. {
  49. 35644,
  50. 35645,
  51. 35319,
  52. 35366,
  53. 36456,
  54. 35512,
  55. 35558,
  56. 35229,
  57. 35230,
  58. 35231,
  59. 35277,
  60. 35103,
  61. 35145,
  62. 35187
  63. };
  64. public ManorManager()
  65. {
  66. super(ManorManager.class.getSimpleName(), "ai/npc");
  67. addStartNpc(NPC);
  68. addFirstTalkId(NPC);
  69. addTalkId(NPC);
  70. }
  71. @Override
  72. public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
  73. {
  74. String htmltext = null;
  75. switch (event)
  76. {
  77. case "manager-help-01.htm":
  78. case "manager-help-02.htm":
  79. case "manager-help-03.htm":
  80. htmltext = event;
  81. break;
  82. }
  83. return htmltext;
  84. }
  85. @Override
  86. public String onFirstTalk(L2Npc npc, L2PcInstance player)
  87. {
  88. if (Config.ALLOW_MANOR)
  89. {
  90. final int castleId = npc.getTemplate().getParameters().getInt("manor_id", -1);
  91. if (!player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) && player.isClanLeader() && (castleId == player.getClan().getCastleId()))
  92. {
  93. return "manager-lord.htm";
  94. }
  95. return "manager.htm";
  96. }
  97. return getHtm(player.getHtmlPrefix(), "data/html/npcdefault.htm");
  98. }
  99. // @formatter:off
  100. @RegisterEvent(EventType.ON_NPC_MANOR_BYPASS)
  101. @RegisterType(ListenerRegisterType.NPC)
  102. @Id({35644, 35645, 35319, 35366, 36456, 35512, 35558, 35229, 35230, 35231, 35277, 35103, 35145, 35187})
  103. // @formatter:on
  104. public final void onNpcManorBypass(OnNpcManorBypass evt)
  105. {
  106. final L2PcInstance player = evt.getActiveChar();
  107. if (CastleManorManager.getInstance().isUnderMaintenance())
  108. {
  109. player.sendPacket(SystemMessageId.THE_MANOR_SYSTEM_IS_CURRENTLY_UNDER_MAINTENANCE);
  110. return;
  111. }
  112. final L2Npc npc = evt.getTarget();
  113. final int templateId = npc.getTemplate().getParameters().getInt("manor_id", -1);
  114. final int castleId = (evt.getManorId() == -1) ? templateId : evt.getManorId();
  115. switch (evt.getRequest())
  116. {
  117. case 1: // Seed purchase
  118. {
  119. if (templateId != castleId)
  120. {
  121. player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.HERE_YOU_CAN_BUY_ONLY_SEEDS_OF_S1_MANOR).addCastleId(templateId));
  122. return;
  123. }
  124. player.sendPacket(new BuyListSeed(player.getAdena(), castleId));
  125. break;
  126. }
  127. case 2: // Crop sales
  128. player.sendPacket(new ExShowSellCropList(player.getInventory(), castleId));
  129. break;
  130. case 3: // Seed info
  131. player.sendPacket(new ExShowSeedInfo(castleId, evt.isNextPeriod(), false));
  132. break;
  133. case 4: // Crop info
  134. player.sendPacket(new ExShowCropInfo(castleId, evt.isNextPeriod(), false));
  135. break;
  136. case 5: // Basic info
  137. player.sendPacket(new ExShowManorDefaultInfo(false));
  138. break;
  139. case 6: // Buy harvester
  140. ((L2MerchantInstance) npc).showBuyWindow(player, 300000 + npc.getId());
  141. break;
  142. case 9: // Edit sales (Crop sales)
  143. player.sendPacket(new ExShowProcureCropDetail(evt.getManorId()));
  144. break;
  145. default:
  146. _log.warning(getClass().getSimpleName() + ": Player " + player.getName() + " (" + player.getObjectId() + ") send unknown request id " + evt.getRequest() + "!");
  147. }
  148. }
  149. public static void main(String[] args)
  150. {
  151. new ManorManager();
  152. }
  153. }