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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /**
- * Group Template AI:<br>
- * This folder contains AI scripts for group templates.<br>
- * That is, if many different mobs share the same behavior, a group AI script can be created for all of them.<br>
- * Such group templates ought to be here.<br>
- * <br>
- * Group templates can be sub-classed.<br>
- * In other words, a group may inherit from another group.<br>
- * For example, one group template might define mobs that cast spells.<br>
- * Another template may then define the AI for mobs that cast spells AND use shots.<br>
- * In that case, instead of rewriting all the attack and spell-use AI, we can inherit from the first group template, then add the new behaviors, and split up the NPC registrations appropriately.<br>
- * <br>
- * "NPC registrations" refers to the addition of NPCs in the various events of the scripts, such as onAttack, onKill, etc.<br>
- * Those are done by using methods such as addKillId(..) etc.<br>
- * @see quests
- * @author Fulminus, Zoey76
- */
- package ai.group_template;
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