RebalanceHP.java 2.9 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.L2Party;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.conditions.Condition;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.util.Util;
  28. /**
  29. * Rebalance HP effect implementation.
  30. * @author Adry_85, earendil
  31. */
  32. public final class RebalanceHP extends AbstractEffect
  33. {
  34. public RebalanceHP(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  35. {
  36. super(attachCond, applyCond, set, params);
  37. }
  38. @Override
  39. public L2EffectType getEffectType()
  40. {
  41. return L2EffectType.REBALANCE_HP;
  42. }
  43. @Override
  44. public boolean isInstant()
  45. {
  46. return true;
  47. }
  48. @Override
  49. public void onStart(BuffInfo info)
  50. {
  51. if (!info.getEffector().isPlayer() || !info.getEffector().isInParty())
  52. {
  53. return;
  54. }
  55. double fullHP = 0;
  56. double currentHPs = 0;
  57. final L2Party party = info.getEffector().getParty();
  58. for (L2PcInstance member : party.getMembers())
  59. {
  60. if (member.isDead() || !Util.checkIfInRange(info.getSkill().getAffectRange(), info.getEffector(), member, true))
  61. {
  62. continue;
  63. }
  64. fullHP += member.getMaxHp();
  65. currentHPs += member.getCurrentHp();
  66. }
  67. double percentHP = currentHPs / fullHP;
  68. for (L2PcInstance member : party.getMembers())
  69. {
  70. if (member.isDead() || !Util.checkIfInRange(info.getSkill().getAffectRange(), info.getEffector(), member, true))
  71. {
  72. continue;
  73. }
  74. double newHP = member.getMaxHp() * percentHP;
  75. if (newHP > member.getCurrentHp()) // The target gets healed
  76. {
  77. // The heal will be blocked if the current hp passes the limit
  78. if (member.getCurrentHp() > member.getMaxRecoverableHp())
  79. {
  80. newHP = member.getCurrentHp();
  81. }
  82. else if (newHP > member.getMaxRecoverableHp())
  83. {
  84. newHP = member.getMaxRecoverableHp();
  85. }
  86. }
  87. member.setCurrentHp(newHP);
  88. }
  89. }
  90. }