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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.individual;
- import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
- import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;
- import java.util.Collection;
- import javolution.util.FastList;
- import ai.group_template.L2AttackableAIScript;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.datatables.SkillTable;
- import com.l2jserver.gameserver.instancemanager.GrandBossManager;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Skill;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.L2Summon;
- import com.l2jserver.gameserver.model.actor.instance.L2DecoyInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.quest.QuestTimer;
- import com.l2jserver.gameserver.model.zone.type.L2BossZone;
- import com.l2jserver.gameserver.network.serverpackets.PlaySound;
- import com.l2jserver.gameserver.network.serverpackets.SocialAction;
- import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
- import com.l2jserver.gameserver.templates.StatsSet;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.Rnd;
- /**
- * Valakas AI
- *
- * @author Kerberos
- */
- public class Valakas extends L2AttackableAIScript
- {
- private int i_ai0 = 0;
- private int i_ai1 = 0;
- private int i_ai2 = 0;
- private int i_ai3 = 0;
- private int i_ai4 = 0;
- private int i_quest0 = 0;
- private long i_quest1 = 0; // time to tracking valakas when was last time attacked
- private int i_quest2 = 0; // hate value for 1st player
- private int i_quest3 = 0; // hate value for 2nd player
- private int i_quest4 = 0; // hate value for 3rd player
- private L2Character c_quest2 = null; // 1st most hated target
- private L2Character c_quest3 = null; // 2nd most hated target
- private L2Character c_quest4 = null; // 3rd most hated target
-
- private static final int VALAKAS = 29028;
-
- //Valakas Status Tracking :
- private static final byte DORMANT = 0; //Valakas is spawned and no one has entered yet. Entry is unlocked
- private static final byte WAITING = 1; //Valakas is spawend and someone has entered, triggering a 30 minute window for additional people to enter
- //before he unleashes his attack. Entry is unlocked
- private static final byte FIGHTING = 2; //Valakas is engaged in battle, annihilating his foes. Entry is locked
- private static final byte DEAD = 3; //Valakas has been killed. Entry is locked
-
- private static L2BossZone _Zone;
-
- // Boss: Valakas
- public Valakas(int id, String name, String descr)
- {
- super(id, name, descr);
- int[] mob =
- {
- VALAKAS
- };
- this.registerMobs(mob);
- i_ai0 = 0;
- i_ai1 = 0;
- i_ai2 = 0;
- i_ai3 = 0;
- i_ai4 = 0;
- i_quest0 = 0;
- i_quest1 = System.currentTimeMillis();
- _Zone = GrandBossManager.getInstance().getZone(212852, -114842, -1632);
- StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
- int status = GrandBossManager.getInstance().getBossStatus(VALAKAS);
- if (status == DEAD)
- {
- // load the unlock date and time for valakas from DB
- long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
- // if valakas is locked until a certain time, mark it so and start the unlock timer
- // the unlock time has not yet expired. Mark valakas as currently locked. Setup a timer
- // to fire at the correct time (calculate the time between now and the unlock time,
- // setup a timer to fire after that many msec)
- if (temp > 0)
- {
- this.startQuestTimer("valakas_unlock", temp, null, null);
- }
- else
- {
- // the time has already expired while the server was offline. Immediately spawn valakas in his cave.
- // also, the status needs to be changed to DORMANT
- L2GrandBossInstance valakas = (L2GrandBossInstance) addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
- GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
- GrandBossManager.getInstance().addBoss(valakas);
- final L2Npc _valakas = valakas;
- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
- {
- public void run()
- {
- try
- {
- _valakas.setIsInvul(true);
- _valakas.setRunning();
- }
- catch (Throwable e)
- {}
- }
- }, 100L);
- startQuestTimer("1003", 60000, valakas, null, true);
- }
- }
- else
- {
- int loc_x = info.getInteger("loc_x");
- int loc_y = info.getInteger("loc_y");
- int loc_z = info.getInteger("loc_z");
- int heading = info.getInteger("heading");
- final int hp = info.getInteger("currentHP");
- final int mp = info.getInteger("currentMP");
- L2GrandBossInstance valakas = (L2GrandBossInstance) addSpawn(VALAKAS, loc_x, loc_y, loc_z, heading, false, 0);
- GrandBossManager.getInstance().addBoss(valakas);
- final L2Npc _valakas = valakas;
- final int _status = status;
- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
- {
- public void run()
- {
- try
- {
- _valakas.setCurrentHpMp(hp, mp);
- if (_status != FIGHTING)
- _valakas.setIsInvul(true);
- _valakas.setRunning();
- }
- catch (Throwable e)
- {}
- }
- }, 100L);
-
- startQuestTimer("1003", 60000, valakas, null, true);
- if (status == WAITING)
- {
- // Start timer to lock entry after 30 minutes
- startQuestTimer("1001", Config.Valakas_Wait_Time, valakas, null);
- }
- else if (status == FIGHTING)
- {
- // Start repeating timer to check for inactivity
- startQuestTimer("1002", 60000, valakas, null, true);
- valakas.setIsInvul(false);
- }
- }
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- if (npc != null)
- {
- long temp = 0;
- if (event.equalsIgnoreCase("1001"))
- {
- npc.teleToLocation(212852, -114842, -1632);
- i_quest1 = System.currentTimeMillis();
- final L2Npc _valakas = npc;
- ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
- {
- public void run()
- {
- try
- {
- broadcastSpawn(_valakas);
- }
- catch (Throwable e)
- {}
- }
- }, 1L);
- startQuestTimer("1004", 2000, npc, null);
- }
- else if (event.equalsIgnoreCase("1002"))
- {
- int lvl = 0;
- int sk_4691 = 0;
- L2Effect[] effects = npc.getAllEffects();
- if (effects != null && effects.length != 0)
- {
- for (L2Effect e : effects)
- {
- if (e.getSkill().getId() == 4629)
- {
- sk_4691 = 1;
- lvl = e.getSkill().getLevel();
- break;
- }
- }
- }
- if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
- {
- temp = (System.currentTimeMillis() - i_quest1);
- if (temp > 900000)
- {
- npc.getAI().setIntention(AI_INTENTION_IDLE);
- npc.teleToLocation(-105200, -253104, -15264);
- GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
- npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
- _Zone.oustAllPlayers();
- cancelQuestTimer("1002", npc, null);
- i_quest2 = 0;
- i_quest3 = 0;
- i_quest4 = 0;
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
- {
- if (sk_4691 == 0 || (sk_4691 == 1 && lvl != 4))
- {
- npc.setTarget(npc);
- npc.doCast(SkillTable.getInstance().getInfo(4691, 4));
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4.0))
- {
- if (sk_4691 == 0 || (sk_4691 == 1 && lvl != 3))
- {
- npc.setTarget(npc);
- npc.doCast(SkillTable.getInstance().getInfo(4691, 3));
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
- {
- if (sk_4691 == 0 || (sk_4691 == 1 && lvl != 2))
- {
- npc.setTarget(npc);
- npc.doCast(SkillTable.getInstance().getInfo(4691, 2));
- }
- }
- else if (sk_4691 == 0 || (sk_4691 == 1 && lvl != 1))
- {
- npc.setTarget(npc);
- npc.doCast(SkillTable.getInstance().getInfo(4691, 1));
- }
- }
- else if (event.equalsIgnoreCase("1003"))
- {
- if (!npc.isInvul())
- getRandomSkill(npc);
- else
- npc.getAI().setIntention(AI_INTENTION_IDLE);
- }
- else if (event.equalsIgnoreCase("1004"))
- {
- startQuestTimer("1102", 1500, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1300,180,-5,3000,15000,0,-5,1,0));
- }
- else if (event.equalsIgnoreCase("1102"))
- {
- startQuestTimer("1103", 3300, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),500,180,-8,600,15000,0,60,1,0));
- }
- else if (event.equalsIgnoreCase("1103"))
- {
- startQuestTimer("1104", 2900, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),800,180,-8,2700,15000,0,30,1,0));
- }
- else if (event.equalsIgnoreCase("1104"))
- {
- startQuestTimer("1105", 2700, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),200,250,70,0,15000,30,80,1,0));
- }
- else if (event.equalsIgnoreCase("1105"))
- {
- startQuestTimer("1106", 1, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1100,250,70,2500,15000,30,80,1,0));
- }
- else if (event.equalsIgnoreCase("1106"))
- {
- startQuestTimer("1107", 3200, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),700,150,30,0,15000,-10,60,1,0));
- }
- else if (event.equalsIgnoreCase("1107"))
- {
- startQuestTimer("1108", 1400, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1200,150,20,2900,15000,-10,30,1,0));
- }
- else if (event.equalsIgnoreCase("1108"))
- {
- startQuestTimer("1109", 6700, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),750,170,15,3400,15000,10,-15,1,0));
- }
- else if (event.equalsIgnoreCase("1109"))
- {
- startQuestTimer("1110", 5700, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),750,170,-10,3400,15000,4000,-15,1,0));
- }
- else if (event.equalsIgnoreCase("1110"))
- {
- GrandBossManager.getInstance().setBossStatus(VALAKAS,FIGHTING);
- startQuestTimer("1002", 60000, npc, null, true);
- npc.setIsInvul(false);
- getRandomSkill(npc);
- }
- else if (event.equalsIgnoreCase("1111"))
- {
- startQuestTimer("1112", 3500, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1100,210,-5,3000,10000,-13,0,1,1));
- }
- else if (event.equalsIgnoreCase("1112"))
- {
- startQuestTimer("1113", 4500, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1300,200,-8,3000,10000,0,15,1,1));
- }
- else if (event.equalsIgnoreCase("1113"))
- {
- startQuestTimer("1114", 500, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1000,190,0,3000,10000,0,10,1,1));
- }
- else if (event.equalsIgnoreCase("1114"))
- {
- startQuestTimer("1115", 4600, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1700,120,0,2500,10000,12,40,1,1));
- }
- else if (event.equalsIgnoreCase("1115"))
- {
- startQuestTimer("1116", 750, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1700,20,0,3000,10000,10,10,1,1));
- }
- else if (event.equalsIgnoreCase("1116"))
- {
- startQuestTimer("1117", 2500, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1700,10,0,3000,10000,20,70,1,1));
- }
- else if (event.equalsIgnoreCase("1117"))
- {
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1700,10,0,3000,250,20,-20,1,1));
- addSpawn(31759, 212852, -114842, -1632, 0, false, 900000);
- int radius = 1500;
- for (int i = 0; i < 20; i++)
- {
- int x = (int) (radius * Math.cos(i * .331)); //.331~2pi/19
- int y = (int) (radius * Math.sin(i * .331));
- addSpawn(31759, 212852 + x, -114842 + y, -1632, 0, false, 900000);
- }
- cancelQuestTimer("1002", npc, null);
- startQuestTimer("remove_players", 900000, null, null);
- }
- }
- else
- {
- if (event.equalsIgnoreCase("valakas_unlock"))
- {
- L2GrandBossInstance valakas = (L2GrandBossInstance) addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
- GrandBossManager.getInstance().addBoss(valakas);
- GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
- }
- else if (event.equalsIgnoreCase("remove_players"))
- {
- _Zone.oustAllPlayers();
- }
- }
- return super.onAdvEvent(event, npc, player);
- }
- @Override
- public String onSpawn(L2Npc npc)
- {
- npc.disableCoreAI(true);
- return super.onSpawn(npc);
- }
- @Override
- public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet, L2Skill skill)
- {
- if (npc.isInvul())
- {
- return null;
- }
- i_quest1 = System.currentTimeMillis();
- if (GrandBossManager.getInstance().getBossStatus(VALAKAS) != FIGHTING)
- {
- attacker.teleToLocation(150037, -57255, -2976);
- }
- if (attacker.getMountType() == 1)
- {
- int sk_4258 = 0;
- L2Effect[] effects = attacker.getAllEffects();
- if (effects != null && effects.length != 0)
- {
- for (L2Effect e : effects)
- {
- if (e.getSkill().getId() == 4258)
- {
- sk_4258 = 1;
- }
- }
- }
- if (sk_4258 == 0)
- {
- npc.setTarget(attacker);
- npc.doCast(SkillTable.getInstance().getInfo(4258, 1));
- }
- }
- if (attacker.getZ() < (npc.getZ() + 200))
- {
- if (i_ai2 == 0)
- {
- i_ai1 = (i_ai1 + damage);
- }
- if (i_quest0 == 0)
- {
- i_ai4 = (i_ai4 + damage);
- }
- if (i_quest0 == 0)
- {
- i_ai3 = (i_ai3 + damage);
- }
- else if (i_ai2 == 0)
- {
- i_ai0 = (i_ai0 + damage);
- }
- if (i_quest0 == 0)
- {
- if ((((i_ai4 / npc.getMaxHp()) * 100)) > 1)
- {
- if (i_ai3 > (i_ai4 - i_ai3))
- {
- i_ai3 = 0;
- i_ai4 = 0;
- npc.setTarget(npc);
- npc.doCast(SkillTable.getInstance().getInfo(4687, 1));
- i_quest0 = 1;
- }
- }
- }
-
- }
- int i1 = 0;
- if (skill == null)
- {
- if (attacker == c_quest2)
- {
- if (((damage * 1000) + 1000) > i_quest2)
- {
- i_quest2 = ((damage * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest3)
- {
- if (((damage * 1000) + 1000) > i_quest3)
- {
- i_quest3 = ((damage * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest4)
- {
- if (((damage * 1000) + 1000) > i_quest4)
- {
- i_quest4 = ((damage * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- }
- if (i1 == 2)
- {
- i_quest2 = (damage * 1000) + Rnd.get(3000);
- c_quest2 = attacker;
- }
- else if (i1 == 3)
- {
- i_quest3 = (damage * 1000) + Rnd.get(3000);
- c_quest3 = attacker;
- }
- else if (i1 == 4)
- {
- i_quest4 = (damage * 1000) + Rnd.get(3000);
- c_quest4 = attacker;
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
- {
- if (attacker == c_quest2)
- {
- if ((((damage / 30) * 1000) + 1000) > i_quest2)
- {
- i_quest2 = (((damage / 30) * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest3)
- {
- if ((((damage / 30) * 1000) + 1000) > i_quest3)
- {
- i_quest3 = (((damage / 30) * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest4)
- {
- if ((((damage / 30) * 1000) + 1000) > i_quest4)
- {
- i_quest4 = (((damage / 30) * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- }
- if (i1 == 2)
- {
- i_quest2 = (((damage / 30) * 1000) + Rnd.get(3000));
- c_quest2 = attacker;
- }
- else if (i1 == 3)
- {
- i_quest3 = (((damage / 30) * 1000) + Rnd.get(3000));
- c_quest3 = attacker;
- }
- else if (i1 == 4)
- {
- i_quest4 = (((damage / 30) * 1000) + Rnd.get(3000));
- c_quest4 = attacker;
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4))
- {
- if (attacker == c_quest2)
- {
- if ((((damage / 50) * 1000) + 1000) > i_quest2)
- {
- i_quest2 = (((damage / 50) * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest3)
- {
- if ((((damage / 50) * 1000) + 1000) > i_quest3)
- {
- i_quest3 = (((damage / 50) * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest4)
- {
- if ((((damage / 50) * 1000) + 1000) > i_quest4)
- {
- i_quest4 = (((damage / 50) * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- }
- if (i1 == 2)
- {
- i_quest2 = (((damage / 50) * 1000) + Rnd.get(3000));
- c_quest2 = attacker;
- }
- else if (i1 == 3)
- {
- i_quest3 = (((damage / 50) * 1000) + Rnd.get(3000));
- c_quest3 = attacker;
- }
- else if (i1 == 4)
- {
- i_quest4 = (((damage / 50) * 1000) + Rnd.get(3000));
- c_quest4 = attacker;
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
- {
- if (attacker == c_quest2)
- {
- if ((((damage / 100) * 1000) + 1000) > i_quest2)
- {
- i_quest2 = (((damage / 100) * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest3)
- {
- if ((((damage / 100) * 1000) + 1000) > i_quest3)
- {
- i_quest3 = (((damage / 100) * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest4)
- {
- if ((((damage / 100) * 1000) + 1000) > i_quest4)
- {
- i_quest4 = (((damage / 100) * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- if (i1 == 2)
- {
- i_quest2 = (((damage / 100) * 1000) + Rnd.get(3000));
- c_quest2 = attacker;
- }
- else if (i1 == 3)
- {
- i_quest3 = (((damage / 100) * 1000) + Rnd.get(3000));
- c_quest3 = attacker;
- }
- else if (i1 == 4)
- {
- i_quest4 = (((damage / 100) * 1000) + Rnd.get(3000));
- c_quest4 = attacker;
- }
- }
- }
- else if (attacker == c_quest2)
- {
- if ((((damage / 150) * 1000) + 1000) > i_quest2)
- {
- i_quest2 = (((damage / 150) * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest3)
- {
- if ((((damage / 150) * 1000) + 1000) > i_quest3)
- {
- i_quest3 = (((damage / 150) * 1000) + Rnd.get(3000));
- }
- }
- else if (attacker == c_quest4)
- {
- if ((((damage / 150) * 1000) + 1000) > i_quest4)
- {
- i_quest4 = (((damage / 150) * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- }
- if (i1 == 2)
- {
- i_quest2 = (((damage / 150) * 1000) + Rnd.get(3000));
- c_quest2 = attacker;
- }
- else if (i1 == 3)
- {
- i_quest3 = (((damage / 150) * 1000) + Rnd.get(3000));
- c_quest3 = attacker;
- }
- else if (i1 == 4)
- {
- i_quest4 = (((damage / 150) * 1000) + Rnd.get(3000));
- c_quest4 = attacker;
- }
- getRandomSkill(npc);
- return super.onAttack(npc, attacker, damage, isPet);
- }
-
- @Override
- public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
- {
- startQuestTimer("1111", 500, npc, null);
- npc.broadcastPacket(new SpecialCamera(npc.getObjectId(),1700,2000,130,-1,0,10000,-20,1,1));
- npc.broadcastPacket(new PlaySound(1, "B03_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
- GrandBossManager.getInstance().setBossStatus(VALAKAS,DEAD);
- long respawnTime = (long) Config.Interval_Of_Valakas_Spawn + Rnd.get(Config.Random_Of_Valakas_Spawn);
- this.startQuestTimer("valakas_unlock", respawnTime, null, null);
- // also save the respawn time so that the info is maintained past reboots
- StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
- info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
- GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
- return super.onKill(npc, killer, isPet);
- }
-
- public void getRandomSkill(L2Npc npc)
- {
- if (npc.isInvul() || npc.isCastingNow())
- {
- return;
- }
- L2Skill skill = null;
- int i0 = 0;
- int i1 = 0;
- int i2 = 0;
- L2Character c2 = null;
- if (c_quest2 == null)
- i_quest2 = 0;
- else if (!Util.checkIfInRange(5000, npc, c_quest2, true) || c_quest2.isDead())
- i_quest2 = 0;
- if (c_quest3 == null)
- i_quest3 = 0;
- else if (!Util.checkIfInRange(5000, npc, c_quest3, true) || c_quest3.isDead())
- i_quest3 = 0;
- if (c_quest4 == null)
- i_quest4 = 0;
- else if (!Util.checkIfInRange(5000, npc, c_quest4, true) || c_quest4.isDead())
- i_quest4 = 0;
- if (i_quest2 > i_quest3)
- {
- i1 = 2;
- i2 = i_quest2;
- c2 = c_quest2;
- }
- else
- {
- i1 = 3;
- i2 = i_quest3;
- c2 = c_quest3;
- }
- if (i_quest4 > i2)
- {
- i1 = 4;
- i2 = i_quest4;
- c2 = c_quest4;
- }
- if (i2 == 0)
- c2 = getRandomTarget(npc);
- if (i2 > 0)
- {
- if (Rnd.get(100) < 70)
- {
- if (i1 == 2)
- i_quest2 = 500;
- else if (i1 == 3)
- i_quest3 = 500;
- else if (i1 == 4)
- i_quest4 = 500;
- }
- if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
- {
- i0 = 0;
- i1 = 0;
- if (Util.checkIfInRange(1423, npc, c2, true))
- {
- i0 = 1;
- i1 = 1;
- }
- if (c2.getZ() < (npc.getZ() + 200))
- {
- if (Rnd.get(100) < 20)
- {
- skill = SkillTable.getInstance().getInfo(4690, 1);
- }
- else if (Rnd.get(100) < 15)
- {
- skill = SkillTable.getInstance().getInfo(4689, 1);
- }
- else if (Rnd.get(100) < 15 && i0 == 1 && i_quest0 == 1)
- {
- skill = SkillTable.getInstance().getInfo(4685, 1);
- i_quest0 = 0;
- }
- else if (Rnd.get(100) < 10 && i1 == 1)
- {
- skill = SkillTable.getInstance().getInfo(4688, 1);
- }
- else if (Rnd.get(100) < 35)
- {
- skill = SkillTable.getInstance().getInfo(4683, 1);
- }
- else
- {
- if (Rnd.get(2) == 0) // TODO: replace me with direction, to check if player standing on left or right side of valakas
- skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
- else
- skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
- }
- }
- else if (Rnd.get(100) < 20)
- {
- skill = SkillTable.getInstance().getInfo(4690, 1);
- }
- else if (Rnd.get(100) < 15)
- {
- skill = SkillTable.getInstance().getInfo(4689, 1);
- }
- else
- {
- skill = SkillTable.getInstance().getInfo(4684, 1);
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4))
- {
- i0 = 0;
- i1 = 0;
- if (Util.checkIfInRange(1423, npc, c2, true))
- {
- i0 = 1;
- i1 = 1;
- }
- if (c2.getZ() < (npc.getZ() + 200))
- {
- if (Rnd.get(100) < 5)
- {
- skill = SkillTable.getInstance().getInfo(4690, 1);
- }
- else if (Rnd.get(100) < 10)
- {
- skill = SkillTable.getInstance().getInfo(4689, 1);
- }
- else if (Rnd.get(100) < 10 && i0 == 1 && i_quest0 == 1)
- {
- skill = SkillTable.getInstance().getInfo(4685, 1);
- i_quest0 = 0;
- }
- else if (Rnd.get(100) < 10 && i1 == 1)
- {
- skill = SkillTable.getInstance().getInfo(4688, 1);
- }
- else if (Rnd.get(100) < 20)
- {
- skill = SkillTable.getInstance().getInfo(4683, 1);
- }
- else
- {
- if (Rnd.get(2) == 0) // TODO: replace me with direction, to check if player standing on left or right side of valakas
- skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
- else
- skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
- }
- }
- else if (Rnd.get(100) < 5)
- {
- skill = SkillTable.getInstance().getInfo(4690, 1);
- }
- else if (Rnd.get(100) < 10)
- {
- skill = SkillTable.getInstance().getInfo(4689, 1);
- }
- else
- {
- skill = SkillTable.getInstance().getInfo(4684, 1);
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
- {
- i0 = 0;
- i1 = 0;
- if (Util.checkIfInRange(1423, npc, c2, true))
- {
- i0 = 1;
- i1 = 1;
- }
- if (c2.getZ() < (npc.getZ() + 200))
- {
- if (Rnd.get(100) < 0)
- {
- skill = SkillTable.getInstance().getInfo(4690, 1);
- }
- else if (Rnd.get(100) < 5)
- {
- skill = SkillTable.getInstance().getInfo(4689, 1);
- }
- else if (Rnd.get(100) < 5 && i0 == 1 && i_quest0 == 1)
- {
- skill = SkillTable.getInstance().getInfo(4685, 1);
- i_quest0 = 0;
- }
- else if (Rnd.get(100) < 10 && i1 == 1)
- {
- skill = SkillTable.getInstance().getInfo(4688, 1);
- }
- else if (Rnd.get(100) < 15)
- {
- skill = SkillTable.getInstance().getInfo(4683, 1);
- }
- else
- {
- if (Rnd.get(2) == 0) // TODO: replace me with direction, to check if player standing on left or right side of valakas
- skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
- else
- skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
- }
- }
- else if (Rnd.get(100) < 0)
- {
- skill = SkillTable.getInstance().getInfo(4690, 1);
- }
- else if (Rnd.get(100) < 5)
- {
- skill = SkillTable.getInstance().getInfo(4689, 1);
- }
- else
- {
- skill = SkillTable.getInstance().getInfo(4684, 1);
- }
- }
- else
- {
- i0 = 0;
- i1 = 0;
- if (Util.checkIfInRange(1423, npc, c2, true))
- {
- i0 = 1;
- i1 = 1;
- }
- if (c2.getZ() < (npc.getZ() + 200))
- {
- if (Rnd.get(100) < 0)
- {
- skill = SkillTable.getInstance().getInfo(4690, 1);
- }
- else if (Rnd.get(100) < 10)
- {
- skill = SkillTable.getInstance().getInfo(4689, 1);
- }
- else if (Rnd.get(100) < 5 && i0 == 1 && i_quest0 == 1)
- {
- skill = SkillTable.getInstance().getInfo(4685, 1);
- i_quest0 = 0;
- }
- else if (Rnd.get(100) < 10 && i1 == 1)
- {
- skill = SkillTable.getInstance().getInfo(4688, 1);
- }
- else if (Rnd.get(100) < 15)
- {
- skill = SkillTable.getInstance().getInfo(4683, 1);
- }
- else
- {
- if (Rnd.get(2) == 0) // TODO: replace me with direction, to check if player standing on left or right side of valakas
- skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
- else
- skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
- }
- }
- else if (Rnd.get(100) < 0)
- {
- skill = SkillTable.getInstance().getInfo(4690, 1);
- }
- else if (Rnd.get(100) < 10)
- {
- skill = SkillTable.getInstance().getInfo(4689, 1);
- }
- else
- {
- skill = SkillTable.getInstance().getInfo(4684, 1);
- }
- }
- }
- if (skill != null)
- callSkillAI(npc, c2, skill);
- }
-
- public void callSkillAI(L2Npc npc, L2Character c2, L2Skill skill)
- {
- QuestTimer timer = getQuestTimer("1003", npc, null);
-
- if (npc == null)
- {
- if (timer != null)
- timer.cancel();
- return;
- }
-
- if (npc.isInvul())
- return;
-
- if (c2 == null || c2.isDead() || timer == null)
- {
- c2 = getRandomTarget(npc); // just in case if hate AI fail
- if (timer == null)
- {
- startQuestTimer("1003", 500, npc, null, true);
- return;
- }
- }
- L2Character target = c2;
- if (target == null || target.isDead())
- {
- return;
- }
-
- if (Util.checkIfInRange(skill.getCastRange(), npc, target, true))
- {
- timer.cancel();
- npc.getAI().setIntention(AI_INTENTION_IDLE);
- npc.setIsCastingNow(true);
- npc.setTarget(target);
- npc.doCast(skill);
-
- }
- else
- {
- npc.getAI().setIntention(AI_INTENTION_FOLLOW, target, null);
- npc.setIsCastingNow(false);
- }
- }
-
- public void broadcastSpawn(L2Npc npc)
- {
- Collection<L2Object> objs = npc.getKnownList().getKnownObjects().values();
- {
- for (L2Object obj : objs)
- {
- if (obj instanceof L2PcInstance)
- {
- if (Util.checkIfInRange(10000, npc, obj, true))
- {
- ((L2Character) obj).sendPacket(new PlaySound(1, "B03_A", 1, npc.getObjectId(), 212852, -114842, -1632));
- ((L2Character) obj).sendPacket(new SocialAction(npc.getObjectId(), 3));
- }
- }
- }
- }
- return;
- }
-
- public L2Character getRandomTarget(L2Npc npc)
- {
- FastList<L2Character> result = new FastList<L2Character>();
- Collection<L2Object> objs = npc.getKnownList().getKnownObjects().values();
- {
- for (L2Object obj : objs)
- {
- if (obj instanceof L2PcInstance || obj instanceof L2Summon || obj instanceof L2DecoyInstance)
- {
- if (Util.checkIfInRange(5000, npc, obj, true) && !((L2Character) obj).isDead() && !((L2Character) obj).isGM())
- result.add((L2Character) obj);
- }
- }
- }
- if (!result.isEmpty() && result.size() != 0)
- {
- Object[] characters = result.toArray();
- return (L2Character) characters[Rnd.get(characters.length)];
- }
- return null;
- }
-
- @Override
- public String onSpellFinished(L2Npc npc, L2PcInstance player, L2Skill skill)
- {
- if (npc.isInvul())
- {
- return null;
- }
- else if (npc.getNpcId() == VALAKAS && !npc.isInvul())
- {
- getRandomSkill(npc);
- }
- return super.onSpellFinished(npc, player, skill);
- }
-
- @Override
- public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isPet)
- {
- int i1 = 0;
- if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
- {
- if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
- {
- if (player == c_quest2)
- {
- if (((10 * 1000) + 1000) > i_quest2)
- {
- i_quest2 = ((10 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest3)
- {
- if (((10 * 1000) + 1000) > i_quest3)
- {
- i_quest3 = ((10 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest4)
- {
- if (((10 * 1000) + 1000) > i_quest4)
- {
- i_quest4 = ((10 * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- }
- if (i1 == 2)
- {
- i_quest2 = ((10 * 1000) + Rnd.get(3000));
- c_quest2 = player;
- }
- else if (i1 == 3)
- {
- i_quest3 = ((10 * 1000) + Rnd.get(3000));
- c_quest3 = player;
- }
- else if (i1 == 4)
- {
- i_quest4 = ((10 * 1000) + Rnd.get(3000));
- c_quest4 = player;
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4))
- {
- if (player == c_quest2)
- {
- if (((6 * 1000) + 1000) > i_quest2)
- {
- i_quest2 = ((6 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest3)
- {
- if (((6 * 1000) + 1000) > i_quest3)
- {
- i_quest3 = ((6 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest4)
- {
- if (((6 * 1000) + 1000) > i_quest4)
- {
- i_quest4 = ((6 * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- }
- if (i1 == 2)
- {
- i_quest2 = ((6 * 1000) + Rnd.get(3000));
- c_quest2 = player;
- }
- else if (i1 == 3)
- {
- i_quest3 = ((6 * 1000) + Rnd.get(3000));
- c_quest3 = player;
- }
- else if (i1 == 4)
- {
- i_quest4 = ((6 * 1000) + Rnd.get(3000));
- c_quest4 = player;
- }
- }
- else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
- {
- if (player == c_quest2)
- {
- if (((3 * 1000) + 1000) > i_quest2)
- {
- i_quest2 = ((3 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest3)
- {
- if (((3 * 1000) + 1000) > i_quest3)
- {
- i_quest3 = ((3 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest4)
- {
- if (((3 * 1000) + 1000) > i_quest4)
- {
- i_quest4 = ((3 * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- }
- if (i1 == 2)
- {
- i_quest2 = ((3 * 1000) + Rnd.get(3000));
- c_quest2 = player;
- }
- else if (i1 == 3)
- {
- i_quest3 = ((3 * 1000) + Rnd.get(3000));
- c_quest3 = player;
- }
- else if (i1 == 4)
- {
- i_quest4 = ((3 * 1000) + Rnd.get(3000));
- c_quest4 = player;
- }
- }
- else if (player == c_quest2)
- {
- if (((2 * 1000) + 1000) > i_quest2)
- {
- i_quest2 = ((2 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest3)
- {
- if (((2 * 1000) + 1000) > i_quest3)
- {
- i_quest3 = ((2 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest4)
- {
- if (((2 * 1000) + 1000) > i_quest4)
- {
- i_quest4 = ((2 * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- }
- if (i1 == 2)
- {
- i_quest2 = ((2 * 1000) + Rnd.get(3000));
- c_quest2 = player;
- }
- else if (i1 == 3)
- {
- i_quest3 = ((2 * 1000) + Rnd.get(3000));
- c_quest3 = player;
- }
- else if (i1 == 4)
- {
- i_quest4 = ((2 * 1000) + Rnd.get(3000));
- c_quest4 = player;
- }
- }
- else if (player == c_quest2)
- {
- if (((1 * 1000) + 1000) > i_quest2)
- {
- i_quest2 = ((1 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest3)
- {
- if (((1 * 1000) + 1000) > i_quest3)
- {
- i_quest3 = ((1 * 1000) + Rnd.get(3000));
- }
- }
- else if (player == c_quest4)
- {
- if (((1 * 1000) + 1000) > i_quest4)
- {
- i_quest4 = ((1 * 1000) + Rnd.get(3000));
- }
- }
- else if (i_quest2 > i_quest3)
- {
- i1 = 3;
- }
- else if (i_quest2 == i_quest3)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 3;
- }
- }
- else if (i_quest2 < i_quest3)
- {
- i1 = 2;
- }
- if (i1 == 2)
- {
- if (i_quest2 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest2 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 2;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest2 < i_quest4)
- {
- i1 = 2;
- }
- }
- else if (i1 == 3)
- {
- if (i_quest3 > i_quest4)
- {
- i1 = 4;
- }
- else if (i_quest3 == i_quest4)
- {
- if (Rnd.get(100) < 50)
- {
- i1 = 3;
- }
- else
- {
- i1 = 4;
- }
- }
- else if (i_quest3 < i_quest4)
- {
- i1 = 3;
- }
- }
- if (i1 == 2)
- {
- i_quest2 = ((1 * 1000) + Rnd.get(3000));
- c_quest2 = player;
- }
- else if (i1 == 3)
- {
- i_quest3 = ((1 * 1000) + Rnd.get(3000));
- c_quest3 = player;
- }
- else if (i1 == 4)
- {
- i_quest4 = ((1 * 1000) + Rnd.get(3000));
- c_quest4 = player;
- }
- if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING && !npc.isInvul())
- {
- getRandomSkill(npc);
- }
- else
- return null;
- return super.onAggroRangeEnter(npc, player, isPet);
- }
-
- @Override
- public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
- {
- if (npc.isInvul())
- {
- return null;
- }
- npc.setTarget(caster);
- return super.onSkillSee(npc, caster, skill, targets, isPet);
- }
-
- public static void main(String[] args)
- {
- // now call the constructor (starts up the ai)
- new Valakas(-1, "valakas", "ai");
- }
- }
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