EffectMasterHandler.java 5.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers;
  20. import handlers.effecthandlers.*;
  21. import java.util.logging.Level;
  22. import java.util.logging.Logger;
  23. import com.l2jserver.gameserver.handler.EffectHandler;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. /**
  26. * Effect Master handler.
  27. * @author BiggBoss, Zoey76
  28. */
  29. public final class EffectMasterHandler
  30. {
  31. private static final Logger _log = Logger.getLogger(EffectMasterHandler.class.getName());
  32. private static final Class<?>[] EFFECTS =
  33. {
  34. AddHate.class,
  35. AttackTrait.class,
  36. Backstab.class,
  37. Betray.class,
  38. Blink.class,
  39. BlockAction.class,
  40. BlockChat.class,
  41. BlockParty.class,
  42. BlockBuffSlot.class,
  43. BlockResurrection.class,
  44. Bluff.class,
  45. Buff.class,
  46. CallParty.class,
  47. CallPc.class,
  48. CallSkill.class,
  49. ChameleonRest.class,
  50. ChangeFace.class,
  51. ChangeFishingMastery.class,
  52. ChangeHairColor.class,
  53. ChangeHairStyle.class,
  54. ClanGate.class,
  55. Confuse.class,
  56. ConsumeBody.class,
  57. ConvertItem.class,
  58. CpDamPercent.class,
  59. CpHeal.class,
  60. CpHealOverTime.class,
  61. CpHealPercent.class,
  62. CrystalGradeModify.class,
  63. CubicMastery.class,
  64. DamOverTime.class,
  65. DamOverTimePercent.class,
  66. DeathLink.class,
  67. Debuff.class,
  68. DefenceTrait.class,
  69. DeleteHate.class,
  70. DeleteHateOfMe.class,
  71. DetectHiddenObjects.class,
  72. Detection.class,
  73. Disarm.class,
  74. DispelAll.class,
  75. DispelByCategory.class,
  76. DispelBySlot.class,
  77. DispelBySlotProbability.class,
  78. EnableCloak.class,
  79. EnemyCharge.class,
  80. EnergyAttack.class,
  81. EnlargeAbnormalSlot.class,
  82. Escape.class,
  83. FakeDeath.class,
  84. FatalBlow.class,
  85. Fear.class,
  86. Fishing.class,
  87. Flag.class,
  88. FocusEnergy.class,
  89. FocusMaxEnergy.class,
  90. FocusSouls.class,
  91. GetAgro.class,
  92. GiveRecommendation.class,
  93. GiveSp.class,
  94. Grow.class,
  95. Harvesting.class,
  96. HeadquarterCreate.class,
  97. Heal.class,
  98. HealOverTime.class,
  99. HealPercent.class,
  100. Hide.class,
  101. HpByLevel.class,
  102. HpDrain.class,
  103. ImmobileBuff.class,
  104. ImmobilePetBuff.class,
  105. Invincible.class,
  106. Lethal.class,
  107. Lucky.class,
  108. MagicalAttack.class,
  109. MagicalAttackByAbnormal.class,
  110. MagicalAttackMp.class,
  111. MagicalSoulAttack.class,
  112. ManaDamOverTime.class,
  113. ManaHeal.class,
  114. ManaHealByLevel.class,
  115. ManaHealOverTime.class,
  116. ManaHealPercent.class,
  117. MaxCp.class,
  118. MaxHp.class,
  119. MpConsumePerLevel.class,
  120. Mute.class,
  121. NoblesseBless.class,
  122. OpenChest.class,
  123. Unsummon.class,
  124. OpenCommonRecipeBook.class,
  125. OpenDoor.class,
  126. OpenDwarfRecipeBook.class,
  127. OutpostCreate.class,
  128. OutpostDestroy.class,
  129. Paralyze.class,
  130. Passive.class,
  131. Petrification.class,
  132. PhysicalAttack.class,
  133. PhysicalAttackHpLink.class,
  134. PhysicalAttackMute.class,
  135. PhysicalMute.class,
  136. PhysicalSoulAttack.class,
  137. Pumping.class,
  138. ProtectionBlessing.class,
  139. RandomizeHate.class,
  140. RebalanceHP.class,
  141. Recovery.class,
  142. Reeling.class,
  143. RefuelAirship.class,
  144. Relax.class,
  145. ResistSkill.class,
  146. Restoration.class,
  147. RestorationRandom.class,
  148. Resurrection.class,
  149. ResurrectionSpecial.class,
  150. Root.class,
  151. RunAway.class,
  152. ServitorShare.class,
  153. SetSkill.class,
  154. SilentMove.class,
  155. SkillTurning.class,
  156. Sleep.class,
  157. SoulBlow.class,
  158. SoulEating.class,
  159. Sow.class,
  160. Spoil.class,
  161. StaticDamage.class,
  162. StealAbnormal.class,
  163. Stun.class,
  164. Summon.class,
  165. SummonAgathion.class,
  166. SummonCubic.class,
  167. SummonNpc.class,
  168. SummonPet.class,
  169. SummonTrap.class,
  170. Sweeper.class,
  171. TakeCastle.class,
  172. TakeFort.class,
  173. TakeFortStart.class,
  174. TakeTerritoryFlag.class,
  175. TalismanSlot.class,
  176. TargetCancel.class,
  177. TargetMe.class,
  178. TargetMeProbability.class,
  179. Teleport.class,
  180. TeleportToTarget.class,
  181. ThrowUp.class,
  182. TransferDamage.class,
  183. TransferHate.class,
  184. Transformation.class,
  185. TrapDetect.class,
  186. TrapRemove.class,
  187. TriggerSkillByAttack.class,
  188. TriggerSkillByAvoid.class,
  189. TriggerSkillByDamage.class,
  190. TriggerSkillBySkill.class,
  191. UnsummonAgathion.class,
  192. VitalityPointUp.class,
  193. };
  194. @SuppressWarnings("unchecked")
  195. public static void main(String[] args)
  196. {
  197. for (Class<?> c : EFFECTS)
  198. {
  199. if (c == null)
  200. {
  201. continue; // Disabled handler
  202. }
  203. EffectHandler.getInstance().registerHandler((Class<? extends AbstractEffect>) c);
  204. }
  205. // And lets try get size
  206. try
  207. {
  208. _log.log(Level.INFO, EffectMasterHandler.class.getSimpleName() + ": Loaded " + EffectHandler.getInstance().size() + " effect handlers.");
  209. }
  210. catch (Exception e)
  211. {
  212. _log.log(Level.WARNING, "Failed invoking size method for handler: " + EffectMasterHandler.class.getSimpleName(), e);
  213. }
  214. }
  215. }