HpDrain.java 3.4 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.enums.ShotType;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.conditions.Condition;
  24. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.BuffInfo;
  27. import com.l2jserver.gameserver.model.stats.Formulas;
  28. /**
  29. * HP Drain effect implementation.
  30. * @author Adry_85
  31. */
  32. public final class HpDrain extends AbstractEffect
  33. {
  34. public HpDrain(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  35. {
  36. super(attachCond, applyCond, set, params);
  37. }
  38. @Override
  39. public L2EffectType getEffectType()
  40. {
  41. return L2EffectType.HP_DRAIN;
  42. }
  43. @Override
  44. public boolean isInstant()
  45. {
  46. return true;
  47. }
  48. @Override
  49. public void onStart(BuffInfo info)
  50. {
  51. L2Character target = info.getEffected();
  52. L2Character activeChar = info.getEffector();
  53. // TODO: Unhardcode Cubic Skill to avoid double damage
  54. if (activeChar.isAlikeDead() || (info.getSkill().getId() == 4050))
  55. {
  56. return;
  57. }
  58. boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
  59. boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
  60. boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
  61. byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
  62. int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
  63. int drain = 0;
  64. int cp = (int) target.getCurrentCp();
  65. int hp = (int) target.getCurrentHp();
  66. if (cp > 0)
  67. {
  68. drain = (damage < cp) ? 0 : (damage - cp);
  69. }
  70. else if (damage > hp)
  71. {
  72. drain = hp;
  73. }
  74. else
  75. {
  76. drain = damage;
  77. }
  78. double hpAdd = (getValue() * drain);
  79. double hpFinal = ((activeChar.getCurrentHp() + hpAdd) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + hpAdd));
  80. activeChar.setCurrentHp(hpFinal);
  81. if (damage > 0)
  82. {
  83. // Manage attack or cast break of the target (calculating rate, sending message...)
  84. if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
  85. {
  86. target.breakAttack();
  87. target.breakCast();
  88. }
  89. activeChar.sendDamageMessage(target, damage, mcrit, false, false);
  90. target.reduceCurrentHp(damage, activeChar, info.getSkill());
  91. target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
  92. }
  93. }
  94. }