HealPercent.java 2.6 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.skills.BuffInfo;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  28. /**
  29. * Heal Percent effect implementation.
  30. * @author UnAfraid
  31. */
  32. public final class HealPercent extends AbstractEffect
  33. {
  34. public HealPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  35. {
  36. super(attachCond, applyCond, set, params);
  37. }
  38. @Override
  39. public L2EffectType getEffectType()
  40. {
  41. return L2EffectType.HEAL_PERCENT;
  42. }
  43. @Override
  44. public boolean isInstant()
  45. {
  46. return true;
  47. }
  48. @Override
  49. public void onStart(BuffInfo info)
  50. {
  51. L2Character target = info.getEffected();
  52. if ((target == null) || target.isDead() || target.isDoor())
  53. {
  54. return;
  55. }
  56. double amount = 0;
  57. double power = getValue();
  58. boolean full = (power == 100.0);
  59. amount = full ? target.getMaxHp() : (target.getMaxHp() * power) / 100.0;
  60. // Prevents overheal and negative amount
  61. amount = Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0);
  62. if (amount != 0)
  63. {
  64. target.setCurrentHp(amount + target.getCurrentHp());
  65. }
  66. SystemMessage sm;
  67. if (info.getEffector().getObjectId() != target.getObjectId())
  68. {
  69. sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1);
  70. sm.addCharName(info.getEffector());
  71. }
  72. else
  73. {
  74. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
  75. }
  76. sm.addInt((int) amount);
  77. target.sendPacket(sm);
  78. }
  79. }