FocusSouls.java 2.2 KB

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  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.conditions.Condition;
  23. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  24. import com.l2jserver.gameserver.model.skills.BuffInfo;
  25. import com.l2jserver.gameserver.model.stats.Stats;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. /**
  28. * Focus Souls effect implementation.
  29. * @author nBd, Adry_85
  30. */
  31. public final class FocusSouls extends AbstractEffect
  32. {
  33. public FocusSouls(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  34. {
  35. super(attachCond, applyCond, set, params);
  36. }
  37. @Override
  38. public boolean isInstant()
  39. {
  40. return true;
  41. }
  42. @Override
  43. public void onStart(BuffInfo info)
  44. {
  45. if (!info.getEffected().isPlayer() || info.getEffected().isAlikeDead())
  46. {
  47. return;
  48. }
  49. final L2PcInstance target = info.getEffected().getActingPlayer();
  50. final int maxSouls = (int) target.calcStat(Stats.MAX_SOULS, 0, null, null);
  51. if (maxSouls > 0)
  52. {
  53. int amount = (int) getValue();
  54. if ((target.getChargedSouls() < maxSouls))
  55. {
  56. int count = ((target.getChargedSouls() + amount) <= maxSouls) ? amount : (maxSouls - target.getChargedSouls());
  57. target.increaseSouls(count);
  58. }
  59. else
  60. {
  61. target.sendPacket(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
  62. }
  63. }
  64. }
  65. }