CpDamPercent.java 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182
  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.StatsSet;
  21. import com.l2jserver.gameserver.model.conditions.Condition;
  22. import com.l2jserver.gameserver.model.effects.AbstractEffect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.skills.BuffInfo;
  25. import com.l2jserver.gameserver.model.stats.Formulas;
  26. /**
  27. * CP Damage Percent effect implementation.
  28. * @author Zoey76, Adry_85
  29. */
  30. public final class CpDamPercent extends AbstractEffect
  31. {
  32. public CpDamPercent(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
  33. {
  34. super(attachCond, applyCond, set, params);
  35. }
  36. @Override
  37. public L2EffectType getEffectType()
  38. {
  39. return L2EffectType.CPDAMPERCENT;
  40. }
  41. @Override
  42. public boolean isInstant()
  43. {
  44. return true;
  45. }
  46. @Override
  47. public void onStart(BuffInfo info)
  48. {
  49. if (info.getEffected().isPlayer())
  50. {
  51. if (info.getEffected().isPlayer() && info.getEffected().getActingPlayer().isFakeDeath())
  52. {
  53. info.getEffected().stopFakeDeath(true);
  54. }
  55. int damage = (int) ((info.getEffected().getCurrentCp() * getValue()) / 100);
  56. // Manage attack or cast break of the target (calculating rate, sending message)
  57. if (!info.getEffected().isRaid() && Formulas.calcAtkBreak(info.getEffected(), damage))
  58. {
  59. info.getEffected().breakAttack();
  60. info.getEffected().breakCast();
  61. }
  62. if (damage > 0)
  63. {
  64. info.getEffected().setCurrentCp(info.getEffected().getCurrentCp() - damage);
  65. if (info.getEffected() != info.getEffector())
  66. {
  67. info.getEffector().sendDamageMessage(info.getEffected(), damage, false, false, false);
  68. info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, false);
  69. }
  70. }
  71. // Check if damage should be reflected
  72. Formulas.calcDamageReflected(info.getEffector(), info.getEffected(), info.getSkill(), false);
  73. }
  74. }
  75. }