Soul.java 2.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.skillhandlers;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.handler.ISkillHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.actor.L2Character;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.model.skills.L2Skill;
  22. import com.l2jserver.gameserver.model.skills.L2SkillType;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  25. /**
  26. * @author nBd
  27. */
  28. public class Soul implements ISkillHandler
  29. {
  30. private static final L2SkillType[] SKILL_IDS =
  31. {
  32. L2SkillType.CHARGESOUL
  33. };
  34. @Override
  35. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  36. {
  37. if (!(activeChar instanceof L2PcInstance) || activeChar.isAlikeDead())
  38. return;
  39. L2PcInstance player = (L2PcInstance) activeChar;
  40. int level = player.getSkillLevel(467);
  41. if (level > 0)
  42. {
  43. L2Skill soulmastery = SkillTable.getInstance().getInfo(467, level);
  44. if (soulmastery != null)
  45. {
  46. if (player.getSouls() < soulmastery.getNumSouls())
  47. {
  48. int count = 0;
  49. if (player.getSouls() + skill.getNumSouls() <= soulmastery.getNumSouls())
  50. count = skill.getNumSouls();
  51. else
  52. count = soulmastery.getNumSouls() - player.getSouls();
  53. player.increaseSouls(count);
  54. }
  55. else
  56. {
  57. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE);
  58. player.sendPacket(sm);
  59. return;
  60. }
  61. }
  62. }
  63. }
  64. @Override
  65. public L2SkillType[] getSkillIds()
  66. {
  67. return SKILL_IDS;
  68. }
  69. }